Adds scanning and control structures based on other mods installed. Includes a Tile Scanner by default that can the contents of tiles. Can scan and place Zones with AAI Zones mod. Can scan and control vehicles and their data with AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A regularly updated weapon modpack with over 15 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Allows for you to mark ore fields for more in-depth extraction, at the cost of requiring additional processing.
Mods introducing new content into the game.
Gives a signal for all pending deliveries and/or pickups.
Mods introducing new content into the game.
This mod makes it possible to queue a recipe to the front of the queue when holding a key (default Alt button).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable Armours & Suits currently supports: Bob's, Custom Power Armor Fix, FE-Equipment, IR3, K2, Nullius, Power Armor MK3, Power&Armor, Power Armour Replacer, Rampand Aresensal, SE,
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides stacking and or crating recipes for some Space Exploration items. Now compatible with SE v0.6!
Mods introducing new content into the game.
Mods introducing new content into the game.
Start with Power Armor Mk.2, two personal roboport mk.2, 50 construction robots, three portable fusion reactors, two battery mk.2s. Based off other similar mods with the fixes for 0.17.35.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A regularly updated neutral battle enhancement modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution. Custom Space Exploration, Bob&Angels, Industrial Revolution and Exotic Industries compatibility News: new graphics by snouz
Mods introducing new content into the game.
For The Emperor! Adss 5 bolter weapons and 6 bolt types.
Mods introducing new content into the game.
Copying settings from an Assembling Machine to a Constant Combinator or LTN Combinator will paste signals describing the recipe
Mods introducing new content into the game.
Pump anywhere allows offshore pumps to be placed anywhere. This allows the creation of water well pumps without the use of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
fix with SE.its can be placed on space now.and also allow beacon effect(not productivity).