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Enable an additional five tiers of belts to the game. The fastest belt in this mod is equivalent to 6 express belts.
Mods introducing new content into the game.
Reverts Krastorio 2's gun turret fire rate nerf with a configurable multiplier (default = 1.66x, restoring 10 shots/sec). Best paired with Rampant and Distant Misfires.
Small changes concerning balance, gameplay, or graphics.
Compact 1x1 loader requiring electricity to run. There are options to enable or modify capabilities like stacking, disable power consumption, or recipe cost.
Mods introducing new content into the game.
Configurable in settings: Disables ability to place landfill, and some infrastructure on "deepsea" areas. Intended to be combined with cargo ship based mods
Small changes concerning balance, gameplay, or graphics.
Easily grow wood in a greenhouse and convert it to coal and oil through wood pyrolysis. Contains an option for unlocking Coal Liquefaction early, as well as for growing several Gleba crops in their own greenhouses. Graphical assets were borrowed from "Krastorio 2" by raiguard.
Mods introducing new content into the game.
Adds large moonlight towers that provide area lighting. Compatible with Pyanodon's mods.
Mods introducing new content into the game.
Freely change energy parameters of the Solar panel and the Accumulator.
Small changes concerning balance, gameplay, or graphics.
Globally tweak the range of all electric poles and substations, including those from other mods, using a simple multiplier.
Small changes concerning balance, gameplay, or graphics.
能丢进任何物品,并自动清空。高级垃圾桶还能把丢进去的东西变成可循环利用的垃圾。 Can throw any items, and automatically empty.The advanced ashcan can also turn the discarded waste into recyclable waste.
Mods introducing new content into the game.
A revised Factorio 2.0 continuation of Choumiko's Fully Automated Rail Layer.
Mods introducing new content into the game.
Note: Not space-age ready yet. Check in 2 weeks. Up to 20 teams race the same Factorio seed, each on their own private copy of the world. Independent research trees, separate planets, zero resource conflicts. Play solo or group up via buddy-join, form alliances through mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and production milestones drive the competition, with per-team clocks for fair speedruns. Full Space Age support auto-detected.
Scenarios, maps, and puzzles.
Shore port crane for Cargo Ships. Hover the crane and press R to toggle mode: loading or unloading. Requires straight-waterway directly in front (3x3) and within 2 tiles of shore.
Mods introducing new content into the game.
Replaces several of the in-game descriptions for various technologies, items, and recipes added by Rubia.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Ability to customize the performance of your robots, such as speed, range, battery size, and more. Setting to use robots early. Setting to enable quick start mode. New robotics technologies. And more!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Fork of Santa's Nixie Tubes, with effort to make it more UPS friendly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Adds an in-game notepad with hotkey toggle and per-player saved notes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a solar orbit location and supercomputers. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.
Mods introducing new content into the game.