A railway tunnel so trains can cross under each other. An ALPHA release to demonstrate the concepts and completed functionality so far.
Mods introducing new content into the game.
A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates. (Locale: English, Deutsch, ζ£ι«δΈζ, PortuguΓͺs Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a power-armor, a portable fusion reactor, a nightvision, a exoskeleton, a personal roboport and 25 construction robot at start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just change animations of the biters, spitters, spawners and worms into an army of humans. Non-game-changing, only change looks. Thanks JD-Plays for the fix!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds signals to allow stations to couple/uncouple trains automatically.
Mods introducing new content into the game.
Add and change technologies... This mod activates all the ModPack : - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith - RitnElectronic - RitnMechanic - RitnPurple - Circuit Controlled Silo
Large total conversion mods.
Fixes the construction bots stupidly flying into explosion by giving them 100% explosion resistance. Thanks to fireproof-bot and special thanks for NuclearRobots ;)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Czech Localization for some mods. Cesky preklad pro spousty komunitou vytvorenych modu podle oficialnich hernich nazvu. Seznam aktualne prelozenych modu je na domovske strance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Π ΡΡΡΠΊΠ°Ρ Π»ΠΎΠΊΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΡΠΈΠΊΠ°ΡΠ½ΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π° Crash-Site Logistics Center
Translations for other mods.
DISCONTINUED: see my protossbuildings mod ( https://mods.factorio.com/mod/protossbuildings ) for updates/continuations...
Small changes concerning balance, gameplay, or graphics.
This is the base of my FP mods: it adds 24 new ores in the game, with wich you'll be able to create plates, circuits, gear wheels and cables for craft new powerful machines and tiers of the vanilla ones. This mod is also compatible with Bob and RSO ones, for a better gameplay with your modpacks. Hope you'll enjoy!
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A pumpjack which extract oil from the depths of the planet, made from the BinbinHfr mod : https://mods.factorio.com/mods/binbinhfr/WaterWell
Mods introducing new content into the game.
The secret to getting to space is in the planet's water... Complexity mod that adds 9550 abstract intermediary items to the rocket part production chain. Multiplayer recommended. SEE WARNINGS ON MOD PAGE.
Mods introducing new content into the game.
Expensive Concrete, was for JD-Plays. You can press R to rotate though the various coloured plascrete.
Kill all decorations when putting concrete or stone bricks, because fuck anything that is green!
Small changes concerning balance, gameplay, or graphics.