Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Animated wind turbines that turn into with the wind direction. Limited to MK1 only
Mods introducing new content into the game.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.
Small changes concerning balance, gameplay, or graphics.
Sets Auog Generators to primary priority. For use with Pyanadons Alien Life.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a new Greenhouse, as well as gameplay involving wood automation and usage.
Mods introducing new content into the game.
Toggleable vanilla recipes restoration for Crushing Industry mod, to allow the player choice of which recipes to use (crushed and vanilla ones). Also optionally adds all 3 variants (Vanilla, Crushing w/wo Quality) of crushers to choose from. If Muluna is installed, does the same for Crusher 2.
Small changes concerning balance, gameplay, or graphics.
A collection of tools that should be available early. <Does nothing at present>
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Freezes belt animations for people who get migraines or suffer sensory overload, like in autism. Currently stops animating belts for splitters, transport belts, and underground belts. Based on Avongard's original (and purple_cpu_chip's 1.1 updated) belt animation freeze mod. Now updated for Factorio's 2.0 release in Oct 2024.
Small changes concerning balance, gameplay, or graphics.
Reduces the selection box of entities so using selection tools has more fine control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds '> <' symbols to the Empty/Full train wait conditions which also places them at the top of the conditions list
Small changes concerning balance, gameplay, or graphics.
Stores a list of all items you handcraft for review or file export. Made to aid speedrunning build design. Default hotkey to open/close is F10.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds some asteroid crushing recipes allowing you to craft all items in the space platform.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.