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Does that giant icon flashing in your face when you are building get annoying? Well I have the solution for you!
Small changes concerning balance, gameplay, or graphics.
Allows radar to be toggled to a 'passive' mode which uses less power, but does not scan sectors beyond its vision range.
Small changes concerning balance, gameplay, or graphics.
Unlocks EPIC and LEGENDARY quality. Unlocks a special Spaceforce recycler with 8 module slots. Ultimate modules for boosting your factory's performance in space! They are EXPENSIVE!!! Get your legendary items early!!!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
I love Rain World, that is the reason why this mod exists. more seriously. my friends and I have a local meme that looks something like “any powerful computer/super computer/other powerful computing equipment is a reference to FP”, well, it’s a local meme, not everyone should understand it.
Small changes concerning balance, gameplay, or graphics.
Personal tweaks to NAS_Fork for Space Age. Changes the recipe to require: artillery shell, quantum processor, radar, atomic bomb. Intended for use post-Aquilo. Requires all science packs except Promethium.
Small changes concerning balance, gameplay, or graphics.
Original credit - AnotherZach - mods.factorio.com/mod/dark-science. Adds a darker version of the vanilla science packs, such that you need to research both the vanilla pack and dark pack to progress. This mod is a lighter - lower cost - version of the original. The rework is limited to the base game, space-age is as AnotherZach wrote
Mods introducing new content into the game.
just adds a new mini solar panel 1x1 with configurable energy, no research need it
Mods introducing new content into the game.
Placing buildings puts modules into them if they are requested. So simple it feels vanilla! Requested by infantryman4life on discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Applies a flat +50% productivity bonus to the Advanced Chemical Plant from the 'Advanced Chemical Plant' mod.
Small changes concerning balance, gameplay, or graphics.
Yana Noble Metals is a mod adding the elements: Silver, Gold, and Mercury. [Ag, Au, Hg] These metals are used in circuits and several chemistry recipes.
Mods introducing new content into the game.
Tweaks to Cerys. Radiative towers have reduced range and consume fuel faster, solar wind is dangerous to the player, repairing the reactor takes twice the resources, asteroids have higher HP, and other tweaks.
Small changes concerning balance, gameplay, or graphics.
This mod adds more options to copy between entities, such as assembling machine to splitter. Everything works with SHIFT + Left /Right button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An add on for the Space Exploration mod pack. Send Cargo Rocket components (Space Capsules and Cargo Rocket Sections), Meteor Defence Ammunition, and Delivery Cannon Capsules via Delivery Cannon.
Small changes concerning balance, gameplay, or graphics.