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Expands the Promethium Endgame and adds another planet with new production steps and ressources. The mod content is completely finished. Only the machine animations / pipe connections / balancing might still be a bit strange. This will be continuously improved and fixed. I would be very happy about feedback :)
Mods introducing new content into the game.
Additional compound entities, items to reduce space usage. Such as solar panel, accumulator. Other feature like basic 1 slot chest, electric boiler, trash chest and pipe, linked chest, large range radar, spaceship capacity, cargo weight, spoil disable, quality rate boost, default legendary quality, easy space age tweaks. Or vanilla extended with space age content. PHI-CL VP Map hosted regularly on APERX.
Mods introducing new content into the game.
Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds pipes on pillars that can go over anything and make those tight corners.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Use the Interstellar science pack to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Dynamic custom underground pipes with material cost based on vanilla vaules.
Mods introducing new content into the game.
This mod adds Corrundum, a planet centered around the chemistry of Sulfur.
Mods introducing new content into the game.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete planet mod that does not modify the vanilla game, so is easy to include in existing saves.
Mods introducing new content into the game.
Adds End-Game content, Promethium processing, radiation mechanics, and new weapons, building, and ship tech.
Mods introducing new content into the game.
Control Technology - Allows you to monitor your factory using Smart Displays. There are seven types: SD1020 - 2 digit display to- SD1080 - 8 digit display.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Complete rewrite and better than ever for 2.0 Deploy Spidertrons, cars, tanks and all other vehicles to the planet below, and ready with ammo, fuel and construction robots.
Mods introducing new content into the game.
Select entities and the generator will create a map tag representing their purpose. Works with many types of entities. If crafting machines are selected, the generator will create the tag based on their final products. Also adds a tool for erasing map tags.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A more streamlined, Lite version of the Enable All Planet Mods, removing several planet mods which either warped the early game too much, or simply did not add enough unique content for the mid to late game. A more playability-focused planet pack. 🌐
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Once upon a time, an Engineer mastered the secrets of the Ultracube. In an exhilaration of cube induced madness, he created a second Ultracube. The second cube resonated with the first, creating this celestial body – and one dead engineer. Stained in blue from cube-induced-destruction, this world is filled with Ultradense lava, stone, coal, and a bit of sulfuric acid.
Mods introducing new content into the game.
Inverts the Quality system to negative tiers (positive tiers are removed). Crafting items has a two-thirds chance to reduce their quality by one tier. Items in the lowest tier are nonfunctional. The new Downgrade Port allows high-quality items to be used in low-quality recipes, and the Meltdown Facility allows the melting down of low-quality items back into Normal base materials. Map sliders for high resources and weaker enemies are recommended when playing this mod.
Large total conversion mods.