Extends the map editor with new features and tools, makes tweaks to it to facilitate easier sandbox play, and adds items and entities to assist with testing factories. The successor to Infinity Mode, which was inspired by Creative Mode.
Original mod has not been updated so I am reviving it for Factorio 1.1. Adds a GUI Menu that allows fine grain control of your starting items for custom play, in exsiting games use /qsmenu in the console to show the menu
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it. Originally by Ranakastrasz. Updated for .17
Cheater! This mod produces 4 belts of green and red circuits and two belts of blue...infinitely.
A shortcut button and a hotkey (default F7) for toggling Fog of War. Now you can actually place blueprints anywhere on the map view without them being cut off and requiring multiple placements. Like having radars everywhere at no cost. Simple toggle so you can disable it anytime you are not placing blueprints on map in case you want to use radars primarily.
This mod adds some console commands that can be useful for server admins and modders.
This mod will toggle the player's run speed multiplier (applied after all bonuses) to one of three configurable values with a keypress (F6 by default, but configurable).
Adds shortcut bar entries and multiple hotkeys to teleport the player (or their vehicle) in different ways. # You can click on any position on the map. # You can use hotkeys for directional jumps. # You can use a special hotkey and write the name of any map tag.
Reset evolution, clear pollution, and kill all active enemies.
Ore patches and oil never empty! This mod keeps the values high instead of setting it to infinite and supports settings.
This mod reduces the price of gear wheels to half of normal.