Found 102 mods

Salvage Quickstart

by therax
If you make it through the aftermath of your spaceship's catastrophic landing unscathed, salvaging the wreckage for advanced technology will make your survival and eventual escape from this misbegotten place much easier. Eases the early game without unbalancing the mid game.
10 hours ago
0.17
218

Infinite Resources

Makes all resources infinite.
a day ago
0.17
2067

Water Structures for 0.17 - Build on water

by Gentil
Now you can build safely on water. You can build anywhere. Nothing stops you.Its kind of buggy.
2 days ago
0.17
8

Infinity Mode

Inspired by the antiquated Creative Mode mod, Infinity Mode grants access to various items and cheats to make testing easier. Generate or destroy infinite items and fluids, use energy-free and hyperquick versions of many vanilla entities, modify personal, force, surface, and game settings, and more! Users of the Creative Mode mod will note vastly improved performance, streamlined tools, and additional features in comparison.
3 days ago
0.17
1424

BurroStart

Adds more starting items to skip the burner/pick phase. Adapted from AGoodStart by ViCticus and updated to .17.
13 days ago
0.17
339

Schall Starting Tech

Adjustable starting technology levels. Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
18 days ago
0.16 - 0.17
2058

Schall Starting Inventory

Adjustable starting inventory. Options on types and amount of weapons, ammo, armour, vehicles, bots, mining drills, furnaces, assembling machines, oil refineries, nuclear reactors, and many more. Designed for accelerated start: from skipping manual production, burner age, up to giving the most advanced items. Support items of Schall mod series. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
18 days ago
0.17
453

Easy Start by DM

by dawmat
work in progress (...)
18 days ago
0.16 - 0.17
208

Region Cloner

by mulark
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
19 days ago
0.16 - 0.17
301

Free Cliff Remover - Cliff Explosives

Cliff Explosives are available from start and are free.
19 days ago
0.17
102

Creative World Plus

by mulark
Sets the entire world to refined concrete. Uses a more performant way to set the tiles. Removes annoying rocks, fish, and decorations (optional).
22 days ago
0.16 - 0.17
1782

Early logistics system

by Jorn86
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
22 days ago
0.17
170

1k Stack

by dawmat
work in progres (...)
26 days ago
0.17
89

액체따위 (Hand Made)

액체가 포함되어있던 레시피를 확실히 지워줍니다. (You can create recipes that are not hand made by hand. - google translate)
27 days ago
0.16 - 0.17
265

Slightly Easier Mode

by lorash
This mod makes the gameplay slightly easier. You win by placing a belt.
28 days ago
0.17
18

Free Logic System - Circuit Network

All items from Circuit Network as green wire, red wire, combinators, switchs, programmable speaker and lamp are free.
30 days ago
0.17
59

More config

Adds lot of settings
a month ago
0.17
869

Better Mining Drills

All mining drills, vanilla or modded, can mine over 1000 times the size of the resource patch (productivity), has More Speed and better Searching Radius. You can set it on Mod settings.
a month ago
0.17
230

More Productivity

Set the base productivity of all of your labs, assembling machines and mining drills.
a month ago
0.17
125