Found 108 mods

Arc Reactor

Become Tony Stark and build an arc reactor from scraps. Provides 250 kw.
17 hours ago
0.17
234

Region Cloner

by mulark
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
2 days ago
0.16 - 0.17
337

Creative World Plus

by mulark
Sets the entire world to refined concrete. Uses a more performant way to set the tiles. Removes annoying rocks, fish, and decorations (optional).
2 days ago
0.16 - 0.17
2020

Cursix Tech

by Cursix
Adds technology that is just insane...
3 days ago
0.16 - 0.17
1011

Schall Starting Tech

Adjustable starting technology levels. Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
11 days ago
0.16 - 0.17
2689

SkipResearch

by PakL
A mod for Factorio that lets you skip researching. Just start a research and it finishes automatically.
14 days ago
0.14 - 0.17
3236

Combined Module

Adds a 2 new overpowered, unbalanced modules which are combinations of vanilla ones.
14 days ago
0.16 - 0.17
1722

无中生有(Art's Out of thin air)(娱乐作弊性质(Entertainment cheat nature))

by aspd199
通过向传送带发送信号,传送带表面将产生与信号传送器相同的物品。! 在传送带的出口放置常量运算器,能让传送带表面的物品消失! By sending a signal to the conveyor, the conveyor surface will produce the same item as the signal transmitter! Place a constant-combinator at the exit of the belt to let the surface item of the conveyor disappear!
21 days ago
0.16 - 0.17
4071

Easy Start by DM

by dawmat
work in progress (...)
a month ago
0.16 - 0.17
296

Infinity Mode

Inspired by the antiquated Creative Mode mod, Infinity Mode grants access to various items and cheats to make testing easier. Generate or destroy infinite items and fluids, use energy-free and hyperquick versions of many vanilla entities, modify personal, force, surface, and game settings, and more! Users of the Creative Mode mod will note vastly improved performance, streamlined tools, and additional features in comparison.
a month ago
0.17
5445

Inserters Dont Need Power

Like the Loaders, inserters don't use any power.
a month ago
0.17
171

Early logistics system

by Jorn86
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
a month ago
0.17
344

FastLazyBastard

For very lazy bastards.
a month ago
0.16 - 0.17
1398

Indestructible Wall

A expensive wall and gate that are indestructible.
a month ago
0.17
961

Nice Try, Train

Prevents death by [jerk] trains & wagons.
a month ago
0.16 - 0.17
1712

Schall Starting Inventory

Adjustable starting inventory. Options on types and amount of weapons, ammo, armour, vehicles, bots, mining drills, furnaces, assembling machines, oil refineries, nuclear reactors, and many more. Designed for accelerated start: from skipping manual production, burner age, up to giving the most advanced items. Support items of Schall mod series. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
a month ago
0.17
872

Salvage Quickstart

by therax
If you make it through the aftermath of your spaceship's catastrophic landing unscathed, salvaging the wreckage for advanced technology will make your survival and eventual escape from this misbegotten place much easier. Eases the early game without unbalancing the mid game.
a month ago
0.17
362

Infinite Resources

Makes all resources infinite.
a month ago
0.17
3701

Water Structures for 0.17 - Build on water

by Gentil
Now you can build safely on water. You can build anywhere. Nothing stops you.Its kind of buggy.
a month ago
0.17
35