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Adds a cliff explosive variant that can only be crafted and used on nauvis.
Small changes concerning balance, gameplay, or graphics.
Factorio - space-age: This mod makes it possible to unlock the Cliff Explosives on Nauvis and not have to go into space first.
Small changes concerning balance, gameplay, or graphics.
Reverses the recipe and research changes done to them by space age.
Small changes concerning balance, gameplay, or graphics.
Return cliff explosives and artillery turrets back to nauvis! And add something else to make Vulcanus worth it, while I'm at it.
Mods introducing new content into the game.
Reverts research requirements for cliff explosives to 1.1 so they can be researched without leaving Nauvis
Small changes concerning balance, gameplay, or graphics.
This is a simple mod that add way to generate specific landfill for Fulgora as well as for Vulcanus, plus, add extra cliff explosive specific for Nauvis and Fulgora.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Everything you need to beat space age all without leaving the comfort of Nauvis! Original code by Alchav.
Large total conversion mods.
This mod add a countdown to nauvis imploding, destroying Nauvis and altering the game loop. It also includes a new planet similar to a Nauvis Hellworld to acquire Nauvis resources later.
Mods introducing new content into the game.
Adds extended support for wood, fish and biter farming on Nauvis, including food and nutrients production
Mods introducing new content into the game.
Mods introducing new content into the game.
Everything you need to beat space age all without leaving the comfort of Nauvis! Original code by Alchav and Thepolarized. This version includes cheaper rocket parts.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a Nauvis-only enemy spawner that occasionally replaces biter spawners and produces Gleba stompers (pentapods). Requires Space Age and Quality.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod modifies recipes and game mechanics in such a way, that game remains challenging even after leaving nauvis. You can't just escape from nauvis and from the active threat that biters pose. Nauvis remains very cruicial for planetary exploration and other planets serve mostly as science-producing hubs and not permament bases. This mod aims mostly at bases of production chains (lava,plant,asteroid recipes), as that was the simplest target to make all items...
Small changes concerning balance, gameplay, or graphics.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
A normal Nauvis start, but every other planet is replaced with asteroid belts, so space platforms are still required. Go asteroid mining for Tungsten, Scrap, Lithium and Pentapods to progress through the usual Space Age tech tree.
Large total conversion mods.
Difficulty tweaks for Nauvis. Nights are darker, some ores are mixed, flamethrowers and locomotives use more fuel, and shotguns are stronger. Optional dependencies affect enemies and other aspects of Nauvis. Part of Space Age: Hard Mode. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Disables generation of biter spawners, spitter spawners and worms. Does not affect enemies from space age planets.
Small changes concerning balance, gameplay, or graphics.