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Translations for other mods.
The mod adds a new small branch of development related to Salt and Chlorine.
Mods introducing new content into the game.
Bigger Power Armor grid without adding extra entities or recipes. Krastorio edition.
Small changes concerning balance, gameplay, or graphics.
Bigger Power Armor grid without adding extra entities or recipes. Space Exploration edition.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Scale up (or scale down) the frequency of asteroid spawn rate by a custom multiplier. Separate settings per asteroid size. Compatible with Any Planet Start, Cupric Asteroids, More Asteroids, and Safer Asteroids.
Small changes concerning balance, gameplay, or graphics.
Este mod permite que você Aumente a quantidade de pilha de item (stack)...
Mods introducing new content into the game.
Large total conversion mods.
Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside! Now updated for space age!
Mods introducing new content into the game.
Sell and buy items/fluids/energy on the universal black market using trading chests/tanks/accumulators. You can now sell your overproduction and buy things that you don't want to craft by yourself. Now without the Space Age Dependency so you can bring the economy to Non-Space Age mods such as Pyanodons or Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increase the efficiency of Solar panels and Accumulators by progressing through technology!
Mods introducing new content into the game.
Makes most/many aspects of the atomic bomb configurable, and affected by quality; as well as introduces ICBMs and an atomic warhead: why shouldn't rocket-silo rockets be used offensively?
Small changes concerning balance, gameplay, or graphics.
Fork of Quality adapted for Space Exploration. Original mod by Wube Software. SE tweaks by DeadMan.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
A furnace doesn't just output cold usable results. You need to wait for them to cool down.
Mods introducing new content into the game.
Large total conversion mods.
Temporary Editor-lite permissions in Lab-like environments for designing and experimenting.
Mods introducing new content into the game.
Speed up repairing entities on space platform. Damaged entities repair in a batch, instead of one at a time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes trains squeal/screech as they brake, dynamically changing based on speed. Auditory stimulation for the discerning engineer.
Small changes concerning balance, gameplay, or graphics.