Asteroid Frequency Multiplier

by Kryzeth

Scale up (or scale down) the frequency of asteroid spawn rate by a custom multiplier. Separate settings per asteroid size. Compatible with Any Planet Start, Cupric Asteroids, More Asteroids, and Safer Asteroids.

Tweaks
3 hours ago
2.0
2.72K
Owner:
Kryzeth
Source:
N/A
Homepage:
N/A
License:
BY-NC 4.0
Created:
9 months ago
Latest Version:
1.1.1 (3 hours ago)
Factorio version:
2.0
Downloaded by:
2.72K users

Features

Adds startup settings for each asteroid size, modifying their spawn rate by the user-defined amount. This scaling factor applies after Safer Asteroids, so that the size-based multipliers apply to the modified asteroid sizes.

Planet Mod Compatibility

  • As of v1.1.0, should be compatible with any and all planet mods containing asteroids in the format of size-type-asteroid or type-asteroid-chunk

Asteroid Mod Compatibility

  • Cupric Asteroids - Adds copper asteroids that can also be processed into tungsten and holmium.
  • More Asteroids - Adds various asteroids related to planetary resources (uranium around nauvis, tungsten around vulcanus, scrap around fulgora, etc)
  • Safer Asteroids - Adds settings to reduce the maximum allowed asteroid size on a per-planet basis.
    See FAQ's for more detailed info as to how these two mods interact.

Important Notes

Interplanetary routes are not specifically modified by the settings, but due to the way Factorio works, they appear to be partly generated during runtime, and will use the modified spawn rates as the basis before applying their usual logic.

If you can imagine it mathematically, it would be like increasing/decreasing the Y-intercept of a certain function on a graph; it won't actually change the shape of the graph, but it will change the minimum and maximum values. (this is partly speculation from my own testing)