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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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A more versatile spidertron alternative. Has slightly better health and three rocket launchers were replaced by a flamethrower, a machine gun, a small caliber cannon and a high caliber main cannon that uses artillery ammo.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod for my use, makes the recipes for: rails, red and blue circuits, poles and modules lvl 1 cheaper by removing or decreasing some ingredients and changes some more things - read description
Small changes concerning balance, gameplay, or graphics.
cheap and low tier turrets (this use iron sticks in the recipe, read description)
Mods introducing new content into the game.
I saw too many players use rocket silos as chests, so this mod added a new chest that looks like a rocket silo and has the same capacity as a rocket silo.
Small changes concerning balance, gameplay, or graphics.
Adds customizable logistic train wagons with item filters and templates. If there are any errors or issues please let me know and I will get them fixed ASAP
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Large total conversion mods.
Early-game construction robots. They are quite slow and have limited reach, but they get the job done.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Mech Armor to the higher-tier Krastorio 2 power armor, and stacking to superior inserters and loaders. Requires Space Age to be purchased.
Mods introducing new content into the game.
Some items never found a use. But this time everything will change. Cook the fish and barely survive the effects of a 3rd degree burn, launch an attack on the biter with our latest developments. The very mod that will make you concrete addiction! Because now you have a personal combat concrete mixer! (intelligence not included). Raid the biter with your new (and the only) friend and machine gun! By connecting millions of materials through new assemblers, ̶d̶e̶s̶t̶r̶o̶y̶ improve your world beyond
Mods introducing new content into the game.
Minor modification to allow advanced chemical plants to perform fuel refinement, atmospheric condensation, electrolysis, and filtration. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. Requires Krastorio 2.0.
Small changes concerning balance, gameplay, or graphics.
Saves power when picking up accumulators. Compatible with all other mods (if not - tell me) and quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to place a circuit connector ingame and export it to data stage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Remove quality's incompatibility from K2's info.json and then add this.
Mods introducing new content into the game.
Press ` to open console, type an arithmetic expression and press Enter. The mod will show the result. The mod will ignore any chat messages that aren't valid arithmetic expressions, or are single numbers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds more complexity to promethium processing, now rebalanced and customizable!
Mods introducing new content into the game.