Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Large total conversion mods.
Mods introducing new content into the game.
This mod adds three large and powerful turrets and one small building that acts like a radar and opens up a small section of the map without scanning far sectors, but at the same time consumes a small amount of energy.
Mods introducing new content into the game.
Say goodbye to the repetitive act of setting insertion limits and logistic chest filters! With support for all modded logistic containers, it has never been easier to configure your bot mall and get on with playing the game. Automatically sets wire connections and even supports loaders!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple idea of just having more enemies, and larger enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.
Small changes concerning balance, gameplay, or graphics.
A collection of (opinionated) tweaks to mods that let them work better together
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Addon mod for week 3 of the weekly blueprint challenges, hosted on exfret's discord https://discord.gg/Xx3hepTdsW. Starts on March 29, 2025.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Large total conversion mods.
Deletes prerequisites for the first planetary technologies. Work with Muluna, Corrundum, Cerys, Moshine and Castra.
Small changes concerning balance, gameplay, or graphics.
Use Shift+B to fill tile areas with ghosts of the tile item you're holding in your hand. Adjustable max count in settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the slot count of the deconstruction planner. (configurable)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automated logistic requests from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics.
Mods introducing new content into the game.
you really, really shouldn't play with matches, you know? Pipes and storage tanks and stuff will catch fire and explode
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Never move again - remotely drive Spidertrons on Nauvis and extra-terrestrially. Allowing you to quickly connect and manage outposts remotely without travelling there. The control exceeds the Spidertron Remote and the Remote Driving features added in 2.0
Mods introducing new content into the game.