Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
10 days ago
0.14 - 2.0
144K
Environment

g Added support for AnonyMods

7 years ago

any chance you can add https://mods.factorio.com/mods/AnonymoScoot/AnonyMods to be supported

7 years ago

I'm sorry but since this is a big full overhaul mod you'd need to ask his author to provide me or help with defining all the new ores. There are quite a few of those there.

7 years ago

Here's a file specifing autoplace controls : https://puu.sh/t1qcO.txt

If you need any more information just say.

7 years ago
(updated 7 years ago)

It's not about autoplace controls - I need some information about expected ore rarity and size/richness of fields.
Ideal case would be a config file for RSO directly - I'm usually making those based on autoplace but for big mod it's a lot of guessing and without a lot of playing I have no idea if result is usable.

You have a total of 17 new ores - thats impressive.
One of them actually overlaps smaller mod so it grabbed it's definition - it's the natural gas. I can try to add all of them but I can't guarantee sensible ore settings.

7 years ago
(updated 7 years ago)

Please grab the latest version and check out how ores look.
One potential issue is that due to sheer amount of ores basic ones might be more rare then usual and harder to find.

You can use this command to generate ores in large area:
/c remote.call("RSO", "runTest", 2000)
Last number can be omitted - it will assume 2000 then. It's an amount of tiles around 0,0 to generate.

7 years ago

Everything seems to work, the ores look something like this : https://puu.sh/t1NF6.png

Vanilla ores seem to be bigger everytime, this is with water set to minimum, I guess ramping up the size of patches should do the trick, if not, it still looks OK.

7 years ago

Vanilla ones will be a bit bigger - you can take a look at sizes in resourceconfigs folder in vanilla.lua and anonymods.lua files.
You can tinker around with those and post me the file and I'll update it.
Especially if there are some ores you'd like to be more or less rare or smaller/bigger patches. RSO has a bit different controls for ore so a bit more can be done with it.

Also I did not add any multiple ore spawns - if you think that there are ores that should/could be accompanied by other ores you can add it based on examples in vanila/lua or write it here and I'll update the files.

7 years ago

please help my im reasearch all
science package 1 and 2 and not visible sodium hydroxide.this material very using future build not this material not build aluminium plate and next level furnance and another building and not build science package 3 please help my

7 years ago

I'm sorry but thats a question to wrong mod. RSO only handles ores not recipes.

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