PersonalTeleporter


This mod adds personal Teleaporter to the game. A lot of Thanks to iUltimateLP and his mod SimpleTeleporters for inspiration and for the use of His Code and graphics

Content
28 days ago
0.13 - 2.0
7.92K
Transportation
Owner:
jroberts072
Source:
https://github.com/WhatheWorld/Person...
Homepage:
https://forums.factorio.com/viewtopic...
License:
MIT
Created:
8 years ago
Latest Version:
0.5.2 (28 days ago)
Factorio version:
0.13 - 2.0
Downloaded by:
7.92K users

If you are tired of running the full length of your base every time you need to check on something or fix a small design error, this is the mod for you. Now on the click of a button you can travel hundreds of miles in a second.
All you have to do is research personal Teleporter, build yourself one (parts not included), then place a beacon where you want to teleport to and then you can visit your favorite location as often as you like.

----------------------Version History---------------------------------------------
V0.4.5
-fixed bugs with space exploration if the teleporter was on a space ship it would break when ship launched and docked.

V0.4.4
-fixed minor bugs
-added support for Space exploration, mainly you can not teleport while in god mode as this would causes errors.

V0.4.3
-updated the code so you can not interact with the GUI interface when a menu is open, to fix error when you can change categories or other things that will cause problems if you then hit ok on a menu like rename.

V0.4.2
-update to work with Factorio Version 1.1

V0.4.1
-fixed Null error

V0.4.0
-update to Factorio version 1.0
-small performance improvements

V0.3.11
-fixed bug with multiplayer.

V0.3.10
-support Factorio version 0.18

V0.3.9
-fixed infinite loop introduced in V0.3.8

V0.3.8 -- has been removed because it introduced a possible infinite loop has been fixed in V0.3.9
-fixed bug when in multiplayer the teleporter menu button would close other players windows.

V0.3.6
-fixed crash related to saving with GUI menus open.

V0.3.5
-reduced the cost of the research and the teleporter Equipment.
-changed the prerequisite for the research
-added config options to allow for player to change energy cost of teleporting.

V0.3.4
-made Beacons able to charge at night, to do this I changed beacons from being accumulators to electric-energy-interface.
-added a setting in the config.lua file called "personalTeleporter.config.teleporterPerPage" which allows you to set the number of teleporters to list per page.
-changed the message when you teleport to match the name of the teleporter.
-add the ability to delete a category.

V0.3.3
-the category that is selected is now Bold and larger so you can easily tell which one is selected.

V0.3.2
-fix bug where you would have the Teleport menu before you needed it.

V0.3.1
-support factorio version 0.17

V0.3.0
-added Categories so you can now sort your telaports
-click the "+" to add a new Category currently a max of 5 is allowed
-then select the "C" on any telaporter to bring up a modal that will allow you to assign it to a category
-clicking on the category on the top row will switch to that category clicking it again will bring up a modal that will let you rename the category

V0.2.4
-updated to work with Factorio version 0.16

V0.2.2
-changed the way teleporter beacons work so they should charge at night
-changed personal teleporter to have an actually shield value. so should work like a MK2 shield.

V0.2.1
-fixed minor bugs

V0.2.0
-added support to work with factorio version 0.15

V0.1.8
-Teleporter Beacons now show up on map with their name!!
-Personal Teleporter now only cost 10 Fusion Reactors instead of 100

V0.1.7
-Works with Factorio Version 0.14.1

V0.1.6
-Adds sorting buttons.
-now works with Factorissimo!!!!!
-But be careful you can get stuck inside a Factory building if you teleport into a factory building with the factory building in you pocket then place down the factory building (the one you are inside). Make sure if you do this have a teleporter on the outside.
-Teleporters will not draw energy from the building itself you have to make power inside the building. for example by placing a solar panel inside the building.