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1.0.15 - factorio 0.16 compatible
1.0.14 - factorio 0.15 compatible, replace game.evolution_factor by game.forces.enemy.evolution_factor
1.0.13 - japanese locale thanks to die_8_
1.0.12 - russian locale by Apriori.
1.0.11 - correct zilla collision mask to avoid pop on water and invincibility to plasma shells.
1.0.10 - correct game.forces.ennemy to game.forces.enemy
- adds an interface to change average occurence time of disasters (in days) :
/c remote.call( "armageddon", "days", 8 )
1.0.9 - factorio 0.14 compatible
1.0.8 - reintroduce tunnel graphics with factorio 0.13.18
- rebalance proba of disasters
1.0.7 - add a frenzy disaster : a large group of furious aliens suddenly attack a zone of the base.
1.0.6 - emergency revert to old spawner animation because of factorio bug : reported and will be corrected in 0.13.18
1.0.4 - new invasion graphics with tunnel (thx to hitzu).
- cleaning prototypes
1.0.3 - minor corrections
1.0.2 - 0.13 compatible. improved management of multiple invasions. interface-reset now kills biterzillas and all invasion nests.
1.0.1 - Add an area damage to Biterzilla. Add a delay before activate Biterzilla when he appears (to avoid oneshot a player around).
1.0.0 - Initial release!