|Created:||2 years ago|
|Latest Version:||1.0.15 (1 year, 1 month ago)|
|Factorio version:||0.13 - 0.16|
For details, complete screenshots, discussion, suggestions, questions or bug reports, please use the dedicated thread on the forum (link above), because there is no email notifications on this portal for the moment.
1.0.15 - factorio 0.16 compatible
1.0.14 - factorio 0.15 compatible, replace game.evolution_factor by game.forces.enemy.evolution_factor
1.0.13 - japanese locale thanks to die_8_
1.0.12 - russian locale by Apriori.
1.0.11 - correct zilla collision mask to avoid pop on water and invincibility to plasma shells.
1.0.10 - correct game.forces.ennemy to game.forces.enemy
- adds an interface to change average occurence time of disasters (in days) :
/c remote.call( "armageddon", "days", 8 )
1.0.9 - factorio 0.14 compatible
1.0.8 - reintroduce tunnel graphics with factorio 0.13.18
- rebalance proba of disasters
1.0.7 - add a frenzy disaster : a large group of furious aliens suddenly attack a zone of the base.
1.0.6 - emergency revert to old spawner animation because of factorio bug : reported and will be corrected in 0.13.18
1.0.4 - new invasion graphics with tunnel (thx to hitzu).
- cleaning prototypes
1.0.3 - minor corrections
1.0.2 - 0.13 compatible. improved management of multiple invasions. interface-reset now kills biterzillas and all invasion nests.
1.0.1 - Add an area damage to Biterzilla. Add a delay before activate Biterzilla when he appears (to avoid oneshot a player around).
1.0.0 - Initial release!