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Zoom Based Exoskeleton Speed


Adjusts exoskeleton speed based on player zoom level.

Utilities
6 months ago
2.0
937
Transportation Armor

b Not consuming energy

a month ago

Hey, since this mod requires the exoskeletons to be off to function, it bypasses the energy requirement of the exoskeletons since they are technically disabled. Don't know if it's possible to fix, but it does bother me a bit. I suppose it could be coded to drain power while moving equal to the consumption rate of the exoskeletons? Or perhaps you could modify the exoskeleton entities and remove the inherent speed bonus in favor of calculating your own, so it would still drain power, but "do nothing". This also has the benefit of the exoskeleton toggle button working as normal, as you wouldn't accidentally have it in the wrong state.

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