Zoom Based Exoskeleton Speed


Adjusts exoskeleton speed based on player zoom level.

Utilities
a month ago
2.0
391
Transportation Armor

Changelog

Version: 1.0.3
Date: 07. 03. 2025
  Fix:
    - Added event.equipment.prototype null check before accessing type.
    - Enhanced player validity checks in loops.
    - Added grid existence check (armor.grid and).
Version: 1.0.2
Date: 27. 02. 2025
  Features:
    - Adjustable field for Speed Reduction Factor in Mod Settings. Range from 0.001 to 0.999. Default 0.57 = cuts speed in ~half each zoom step in. Lower number = decrease/increase of speed will be bigger each step. Higher number = decrease/increase of speed will be smaller each step.
  Changes:
    - Debug instructions rewriten.
  Fix:
    - Error with Shortcuts interactions (potential other equipment/button fix).
Version: 1.0.1
Date: 24. 02. 2025
  Major Features:
    - Memory function, if Remote View is used, Speed Values do not change for the player.
    - Rewrote slow down formula, now halves each step down. Usable with extreme speeds like +29862% etc.
    - New Mod Toggle, designed to be used in opposite of Factorio Exoskeletons state.
  Fix:
    - Error when using GOD mode or Blueprint areas.
Version: 1.0.0
Date: 24. 02. 2025
  Major Features:
    - Initial release.