Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.3 Date: 07. 03. 2025 Fix: - Added event.equipment.prototype null check before accessing type. - Enhanced player validity checks in loops. - Added grid existence check (armor.grid and).
Version: 1.0.2 Date: 27. 02. 2025 Features: - Adjustable field for Speed Reduction Factor in Mod Settings. Range from 0.001 to 0.999. Default 0.57 = cuts speed in ~half each zoom step in. Lower number = decrease/increase of speed will be bigger each step. Higher number = decrease/increase of speed will be smaller each step. Changes: - Debug instructions rewriten. Fix: - Error with Shortcuts interactions (potential other equipment/button fix).
Version: 1.0.1 Date: 24. 02. 2025 Major Features: - Memory function, if Remote View is used, Speed Values do not change for the player. - Rewrote slow down formula, now halves each step down. Usable with extreme speeds like +29862% etc. - New Mod Toggle, designed to be used in opposite of Factorio Exoskeletons state. Fix: - Error when using GOD mode or Blueprint areas.
Version: 1.0.0 Date: 24. 02. 2025 Major Features: - Initial release.