Would lead to invisible zombies...
I will just expand the unsupported criteria and blacklist that mod.
That's one way to deal with it. :-)
I don't get why that mod exists tbh, but meh.
Neither do I, but I really don't care. You see, some time ago some people decided they'd need a female character for better immersion, so they've got Gear Girl. Then somebody wanted to be able to switch characters during the game, or -- more generally -- allow players in a multiplayer game to choose whatever character they want. The technical aspect of it was interesting enough for me to come up with a character selector mod, and now there are something like 30 or 40 different characters available with other mods. I don't need a female, anime, furry, fish, etc. character myself, but obviously there are people who do feel strongly about them. Personally, I also don't understand why anybody would want to use an invisible character instead of playing in god mode. But what do I care -- even if invisible, it's still a character!
Any mods that add other characters are unsupported.
Is that set in stone? I believe it would be worthwhile to make our mods (Zombie Engineer and miniMAXIme) compatible. My mod creates already copies of the available characters to accommodate Bob's Character Classes and Jetpack. If your mod is active, I could create new Zombie Engineers as well. (As far as I can see, you just reuse a slowed-down version of the default character's animation.) If your mod wants to create a Zombie, its name should be derived from the character -- I could easily add a remote function that would return the name of a Zombie that matches the base name of the player's character. Would you be interested in that?