Zombie Engineer


When the engineer dies, their corpse rises again and it's not happy!

Content
4 months ago
1.1
213
Enemies
Owner:
muppet9010
Source:
https://github.com/muppet9010/Factori...
Homepage:
https://mods.factorio.com/mod/zombie_engineer
License:
Proprietary
Created:
6 months ago
Latest Version:
1.0.5 (4 months ago)
Factorio version:
1.1
Downloaded by:
213 users

ALPHA RELEASE

This is a early release version of the mod. It doesn't truly reflect the planned state, but was done for an initial play-through.

Features

  • When a player dies their corpse rises again as a zombie, holding all of the player's equipment.
  • The zombie is a slow moving, strong enemy that attacks in melee. Zombies are immune to most effects.
  • Zombies won't be attacked by the player's turret defences. The turret's AI seems to have a flaw distinguishing your concious body from your animated corpses. Players, other units, combat robots and vehicles will auto target them.
  • There are optional graves (mod setting) that can be added to the map that when destroyed will release a zombie.
  • Does NOT include modified graphics.

Known Limitations

Other mods in general are likely not compatible. The mod is designed around the needs of a multiplayer play-through by the Twitch streamer JD-Plays and may not be suitable as a general use mod. As such mod compatibility is not a priority. The known mod compatibility issues are listed below:

  • It only handles the vanilla forces; player and enemy.
  • It only handles vanilla characters and expects them to have standard graphic prototype structures.
  • The special zombie pathing only handles vanilla entities and tiles for zombie pathing, plus my Biter Eggs mod. Meaning Zombies will potentially try to walk through other friendly modded entities and then awkwardly path around them at the last minute.
  • Slowdown capsule restriction only affects vanilla slowdown capsules. So modded capsules or other weapons with slowdown effects will impact zombies.
  • Incompatible with any mod that allows the player to detach from their character (i.e. Space Exploration). This mod won't know that the players character has died, thus no zombie.

Credits

  • Thanks to Rubble for the grave graphics used in the mod.

TODO List

If you want to see a list of planned, potential and rejected features they can be found here:
https://github.com/muppet9010/Factorio-Zombie-Engineer/blob/master/notes/todo.txt