Adds 4 storage tanks, all of them designed to look similar to their vanilla counterpart. A Factorio 2.0 port of the mod "Zithorian's Extra Storage Tanks" by Zithorian.
Mods introducing new content into the game.
Version: 1.0.5
Date: 2025-09-04
Translation:
- Added Chinese and Russian translations, contributed by community.
Version: 1.0.4
Date: 2025-04-06
Changes:
- Removed "not-rotatable" flag from 1x1 and 5x5 storage tanks, allowing them to play nicely
with copy and blueprint functions.
- Tidied up some descriptions.
Version: 1.0.3
Date: 2024-12-21
Balancing:
- Added weight to all storage tanks, generally making them lighter as a result.
- 5x5 tank: Reduced item stack size.
Version: 1.0.2
Date: 2024-12-05
Changes:
- Compatibility for Space Age DLC: Storage tanks now require heating on Aquilo, just like their
vanilla counterpart. Amount required is roughly proportional to their surface area.
Version: 1.0.1
Date: 2024-12-01
Balancing:
- Adjusted cost of all storage tanks, greatly lowering it for the larger ones. Had badly
miscalculated before!
- Adjusted health for all storage tanks.
Graphics:
- Adjusted window fluid flow rate for all storage tanks, should be more accurate.
- Changed explosion animation type and scaled amount and speed of debris from dying explosion
for all storage tanks according to their size.
- Item icons: Filled out windows so they are no longer see-through.
Sounds:
- Replaced generic inventory item pick/drop/move and entity gui open/close sounds with those
added in Factorio 2.0 for all storage tanks, according to their size.
- Reduced working sound a bit for the smaller storage tanks.
- Changed impact sounds of all storage tanks according to their size.
- Changed explosion sound type of all storage tanks according to their size.
Bugfixes:
- Replaced vehicle_impact_category with impact_category.
Info:
- Added a bit more info to settings.
- Fixed changelog.
Internal:
- Greatly compacted code for creation of remnants by using a function.
- Tidied up.
Version: 1.0.0
Date: 2024-11-18
Changes:
- Initial release. Copied the mod "Zithorian's Extra Storage Tanks" and renamed it.
- Ported mod to Factorio 2.0:
- Removed migrations with tech reset script, not needed; requires base >= 2.0.7 instead.
- Updated entity fluid_box to use "volume" instead of "base_area".
- Updated wire connections to use function "create_vector" instead of "create".
- Updated recipes to use the full recipe format.
- Fixed references to base game assets (game only uses high-res graphics now).
Info:
- Added license type to info.json (MIT), and added a text-version to the mod folder, applying
both Zithorian's and my own username to it.
- Updated mod description.
- Compacted entity descriptions by removing info that is not essential.
Settings:
- Removed capacity scaling factor from Startup Settings; seems unnecessary when each tank can
be individually configured.
- Set minimum value for capacity to 100.
Balancing:
- Adjusted all storage tank capacities to roughly fit visuals (an increase in all cases).
- Adjusted all recipes to roughly fit physical dimensions. Also, the larger the tank, the
relatively more steel compared to iron it will need!
- Increased stack size for the smaller tanks.
Graphics:
- Fixed out-of-bounds tooltip images with drawing_box_vertical_extension (new property).
Note: The same cannot be done for ghosts, at least not currently.
- Adjusted alt-option content icon for all tanks with icon_draw_specification (new property).
- Adjusted visual fluid flow rate to be roughly similar for all storage tank windows.
- 1x1, 5x5 tank: Fixed a mismatch of fluid and fluid flow visuals, which was also causing
frequent animation "jumps".
- 1x1 tank: Slighly darkened dirt pattern of window, also added thin, dark edges.
- 3x4 tank: Modified dirt pattern of window to look a bit less stretched out, added slighly
dark edges, thickened bottom edge, but lightened the darkest area a bit. Created extended
fluid flow graphics for the tank, to avoid unreasonable size scaling.
- 5x5 tank: Modified dirt pattern of window to have no "cross-section" (matching the rest),
added slighly dark edges, but lightened color of bottom edge.
- Created properly scaled and positioned remnants for each storage tank.
- Note: Not touching shadows around pipe connections, at least not for now; way too tedious
to try and correct, and there are many of them.
- Updated thumbnail, giving the letter a slighly darker and more vibrant hue of color. It's
different! Notice how it matches my username as well? No-no, that's not important... nvm.
Internal:
- Added nil-check for Fluid Handling technology before adding recipe unlocks.
- Tidied up.