Adds 4 storage tanks, all of them designed to look similar to their vanilla counterpart. A Factorio 2.0 port of the mod "Zithorian's Extra Storage Tanks" by Zithorian.
Mods introducing new content into the game.
Version: 1.0.3 Date: 2024-12-21 Balancing: - Added weight to all storage tanks, generally making them lighter as a result. - 5x5 tank: Reduced item stack size.
Version: 1.0.2 Date: 2024-12-05 Changes: - Compatibility for Space Age DLC: Storage tanks now require heating on Aquilo, just like their vanilla counterpart. Amount required is roughly proportional to their surface area.
Version: 1.0.1 Date: 2024-12-01 Balancing: - Adjusted cost of all storage tanks, greatly lowering it for the larger ones. Had badly miscalculated before! - Adjusted health for all storage tanks. Graphics: - Adjusted window fluid flow rate for all storage tanks, should be more accurate. - Changed explosion animation type and scaled amount and speed of debris from dying explosion for all storage tanks according to their size. - Item icons: Filled out windows so they are no longer see-through. Sounds: - Replaced generic inventory item pick/drop/move and entity gui open/close sounds with those added in Factorio 2.0 for all storage tanks, according to their size. - Reduced working sound a bit for the smaller storage tanks. - Changed impact sounds of all storage tanks according to their size. - Changed explosion sound type of all storage tanks according to their size. Bugfixes: - Replaced vehicle_impact_category with impact_category. Info: - Added a bit more info to settings. - Fixed changelog. Internal: - Greatly compacted code for creation of remnants by using a function. - Tidied up.
Version: 1.0.0 Date: 2024-11-18 Changes: - Initial release. Copied the mod "Zithorian's Extra Storage Tanks" and renamed it. - Ported mod to Factorio 2.0: - Removed migrations with tech reset script, not needed; requires base >= 2.0.7 instead. - Updated entity fluid_box to use "volume" instead of "base_area". - Updated wire connections to use function "create_vector" instead of "create". - Updated recipes to use the full recipe format. - Fixed references to base game assets (game only uses high-res graphics now). Info: - Added license type to info.json (MIT), and added a text-version to the mod folder, applying both Zithorian's and my own username to it. - Updated mod description. - Compacted entity descriptions by removing info that is not essential. Settings: - Removed capacity scaling factor from Startup Settings; seems unnecessary when each tank can be individually configured. - Set minimum value for capacity to 100. Balancing: - Adjusted all storage tank capacities to roughly fit visuals (an increase in all cases). - Adjusted all recipes to roughly fit physical dimensions. Also, the larger the tank, the relatively more steel compared to iron it will need! - Increased stack size for the smaller tanks. Graphics: - Fixed out-of-bounds tooltip images with drawing_box_vertical_extension (new property). Note: The same cannot be done for ghosts, at least not currently. - Adjusted alt-option content icon for all tanks with icon_draw_specification (new property). - Adjusted visual fluid flow rate to be roughly similar for all storage tank windows. - 1x1, 5x5 tank: Fixed a mismatch of fluid and fluid flow visuals, which was also causing frequent animation "jumps". - 1x1 tank: Slighly darkened dirt pattern of window, also added thin, dark edges. - 3x4 tank: Modified dirt pattern of window to look a bit less stretched out, added slighly dark edges, thickened bottom edge, but lightened the darkest area a bit. Created extended fluid flow graphics for the tank, to avoid unreasonable size scaling. - 5x5 tank: Modified dirt pattern of window to have no "cross-section" (matching the rest), added slighly dark edges, but lightened color of bottom edge. - Created properly scaled and positioned remnants for each storage tank. - Note: Not touching shadows around pipe connections, at least not for now; way too tedious to try and correct, and there are many of them. - Updated thumbnail, giving the letter a slighly darker and more vibrant hue of color. It's different! Notice how it matches my username as well? No-no, that's not important... nvm. Internal: - Added nil-check for Fluid Handling technology before adding recipe unlocks. - Tidied up.