|Created:||a month ago|
|Latest Version:||0.2.0 (a month ago)|
Adds new modules to Bob's Modules that extend gameplay. Settings are included to enable shiny graphics, enable new module types, adjust the balance of god modules, and adjust the colors of certain modules.
All features and options listed below can be toggled individually and are compatible with each other.
-Purple Modules: Combine speed and productivity in one module with only a slight reduction in energy requirements. Designed as a viable alternative to raw productivity.
-Stank Modules: Combine speed and pollution creation in one module without any increased energy requirement. Modules that generate extra pollution can be used beneficially in buildings that generate negative pollution.
-Extended God Modules: Extends god modules to 8 tiers instead of just 5. However, the effect gains per level are decreased so that tier 8 is equivalent to the original tier 5, thus making them more expensive.
-Rebalanced God Modules: Caps the maximum effects of god modules to match those of the other modules, thus making them less powerful.
-Restrict God Modules to Labs and Miners: Prevent using god modules on any recipes in any machine other than labs and miners.
-Shiny Graphics: Enable modern vanilla-style module graphics based on and/or from ShinyBob_Icons.
-Vanilla Productivity Colors: Switches the module colors around so that productivity modules/boards are orange, raw productivity modules are pink, and stank modules (if enabled) are red.
-Green Modules are Green: Switches the colors of the pollution cleaning modules/boards and green modules so that green modules are actually green.