Adds new modules to Bob's Modules that extend gameplay. Settings are included to enable shiny graphics, enable new module types, adjust the balance of god modules, and adjust the colors of certain modules. All features and options can be toggled individually. Includes integrated compatibility with Artisanal Reskins.
Version: 0.6.0 Date: 06/03/2021 Additions: - Updated to 1.1 - Added setting to make the tech tree less cluttered by classifying module techs as upgrades. - Added basic initial support for Angel's bio yield module. Currently only works when used together with Artisanal Reskins. Changes: - Restructured most of the internal code to suck less.
Version: 0.5.1 Date: 07/06/2020 Bugfixes: - Enabling the god module nerf without enabling extended god modules works now.
Version: 0.5.0 Date: 06/25/2020 Additions: - Added support for Artisanal Reskins: Bob's Mods. Changes: - Compressed graphics to reduce file size without sacrificing quality. Bugfixes: - Fixed that icon_size wasn't actually being used by any of the modules. - Fixed that icon_mipmaps wasn't being set for any modules. - Removed conditional requires since apparently they're a problem. Regressions: - The sanity of the code
Version: 0.4.0 Date: 06/19/2020 Additions: - Added support for tinting the new beacon graphics. Changes: - Actually released for 0.18
Version: 0.3.0 Date: 04/08/2020 Changes: - Initial attempt at an 0.18 update.
Version: 0.2.0 Date: 11/14/2019 Additions: - Added a setting to only allow god modules in labs and miners.
Version: 0.1.1 Date: 11/14/2019 Bugfixes: - Fixed shiny icons not working without enabling vanilla productivity colors.
Version: 0.1.0 Date: 11/13/2019 Additions: - Published Removals: - Photoshop files removed to reduce filesize. If anyone cares, I can provide them upon request.
Version: 0.0.1 Date: 11/11/2019 Additions: - Updated to 0.17 - Everything exists