Earlier circuit network was actually very intended for (fast) progression via semi-automalls.
Picker dollies is present only for QoL, since there's no difference to moving with it and just unbuilding and rebuilding.
The drag rework won't be removed because the vanilla mechanic is just dumb, and being entirely in space makes it more evident.
Let me lase down asteroids is so that the various turrets still have use in space.
Rate calc has been moved to optional. Flow control has been moved to optional, because the part I actually wanted the dependency for is in valve, which is now a dependency.
Referencing MikroPik's list: Disable vanilla spoilage has been integrated so the defaults can be changed (I forgot I'd changed the settings). Processed fruits, nutrients, and eggs are supposed to still spoil. Only bioflux, raw fruits, science, and fish don't.