I highly disagree Asteroid productivity is not equivalent to Mining productivity my reasoning is:
- mining productivity is infinite while asteroid productivity has no effect after lvl 30 it is expensive because it is way more powerful than mining productivity boosting production by letting you catch less asteroids
- asteroids are infinite by nature to increse production you need to catch more(make more and better mines) not refine them better that would be equivalent to adding smelting productivity to plates
-sciencepack cost is insane 6k reds instead of 17k of all needed for a lvl 11/30 is almost free
-while playing I never once had shortages of vanilla asteroids after unlocking thrusters and now that you added productivity for your asteroids I can do 120 crafted spm at 30km/h while using at most 130 metalic chunks/min(highest demand due to my unrelated to science 900/m uranium usage as I throw out 2/3 of raw metals from that process)
This means I can do 660spm at 30km/h while visiting all inner planets and I have enought overhead to gamble for rare modules and buildings plus a 4x4nuclear reactor for power
In conclusion based on how poorly my platform is designed if someone can't get resources for asteroid productivity research that suggests a grave error in platforms designand is not a justification for making this research free
You should keep vanilla research, it is very easy to reach lvl 20 and lvl 30 is realistic. If it was an infinite tech I could be convinced but it is not for a good reason.
Think about it you need only 472750 red science to max out this tech
You need 406000 of RGBP to get lvl 30mining productivity I'll let you do the math on raw cost between them
This could be a setting for easy mode but it is gamebreaking as it is