The official X-Laser USA laser overhaul for the hard co-op server: 2x base laser damage (vanilla-colored beams), Class 5 laser weapons with a dedicated damage type and green beams, full Class 5 damage and shooting-speed research chains, and progressive research costs (+10% of base cost per completed research). Unleash the Power.
Mods introducing new content into the game.
Version: 1.3.1
Date: 2026-10-06
Balancing:
- Progressive research cost halved: each completed research now adds +5% of base cost (technology price multiplier +0.05) instead of +10%. The finite Space Age tree now ends around 13x base instead of 25x.
- One-time correction on existing saves: when the mod updates, the multiplier is set to exactly 1 + 0.05 x (researches completed), counting every level of multi-level and infinite techs. This also undoes the compounding from mod versions before 1.0.1.
Version: 1.3.0
Date: 2026-10-05
Features:
- Logistic sheds: 2x2 logistic-network containers with the storage shed's 192 slots, in all five modes - Logistics shed (storage), Passive provider shed, Active provider shed, Requester shed and Buffer shed. Each costs 1 storage shed, 20 processing units, 10 electric engine units, 10 solar panels and 10 accumulators (they generate and store their own power) and unlocks with the same technology as its vanilla chest. All sheds are fast-replaceable with each other.
- Logistic shed art: the roboport scaled to 2x2 with its iris door and shadow; the iris housing is tinted the mode's chest colour and the lower machinery stays steel.
Version: 1.2.1
Date: 2026-10-03
Balancing:
- Storage shed now costs 40 steel chests (was 4) and takes 10 seconds to craft.
Version: 1.2.0
Date: 2026-10-03
Features:
- Storage shed: a 2x2 container with 192 slots (four steel chests' worth), crafted from 4 steel chests, unlocked with Steel processing. Sprite composed from the vanilla steel-chest art by tools/make_shed_sprite.py.
Version: 1.1.0
Date: 2026-10-03
Graphics:
- Class 5 laser turret and Class 5 personal laser defense now have their own sprites: gunmetal body with X-Laser green trim, generated from the vanilla art by tools/recolor_class5.py. Replaces the previous green icon tint, which left built turrets looking identical to vanilla.
- Recolored item, equipment and technology icons; destroyed Class 5 turrets leave matching gunmetal remnants.
Version: 1.0.1
Date: 2026-09-05
Bugfixes:
- Class 5 laser turret and Class 5 personal laser defense now actually use the "class-5-laser" ammo category (Factorio 2.0 moved the field to attack_parameters.ammo_category). Vanilla laser research no longer boosts them, and the Class 5 damage / shooting-speed research chains now work.
Changes:
- Progressive research cost is now additive: each completed research adds +10% of base cost (technology price multiplier +0.1) instead of compounding +5%, which was hitting the 1000x engine cap about halfway through the tech tree.
- Class 5 Laser technology now lists utility and space science as prerequisites so it sits in the right place in the tech tree.
Graphics:
- Green glow tint no longer bleeds onto the Class 5 turret's circuit-connector LEDs; beam sound entry no longer receives a stray tint.
Version: 1.0.0
Date: 2026-09-01
Features:
- Initial release, built for the hard X-Laser co-op server.
- All normal laser weapons deal 2x base damage (laser turrets, personal laser defense, vehicle-mounted laser defense). Beams keep their vanilla colors.
- Class 5 laser turret and Class 5 personal laser defense: green beams, dedicated "class-5-laser" damage type that bypasses laser resistance, 2x the damage of this mod's normal lasers.
- Class 5 damage and shooting-speed research chains cloned tier-for-tier from the vanilla laser research (same costs and bonuses), affecting only Class 5 weapons.
- Progressive research cost: every completed research raises the global technology price multiplier by 5%.