The official X-Laser USA laser overhaul for the hard co-op server: 2x base laser damage (vanilla-colored beams), Class 5 laser weapons with a dedicated damage type and green beams, full Class 5 damage and shooting-speed research chains, and progressive research costs (+10% of base cost per completed research). Unleash the Power.
Mods introducing new content into the game.
Version: 1.0.1
Date: 2026-09-05
Bugfixes:
- Class 5 laser turret and Class 5 personal laser defense now actually use the "class-5-laser" ammo category (Factorio 2.0 moved the field to attack_parameters.ammo_category). Vanilla laser research no longer boosts them, and the Class 5 damage / shooting-speed research chains now work.
Changes:
- Progressive research cost is now additive: each completed research adds +10% of base cost (technology price multiplier +0.1) instead of compounding +5%, which was hitting the 1000x engine cap about halfway through the tech tree.
- Class 5 Laser technology now lists utility and space science as prerequisites so it sits in the right place in the tech tree.
Graphics:
- Green glow tint no longer bleeds onto the Class 5 turret's circuit-connector LEDs; beam sound entry no longer receives a stray tint.
Version: 1.0.0
Date: 2026-09-01
Features:
- Initial release, built for the hard X-Laser co-op server.
- All normal laser weapons deal 2x base damage (laser turrets, personal laser defense, vehicle-mounted laser defense). Beams keep their vanilla colors.
- Class 5 laser turret and Class 5 personal laser defense: green beams, dedicated "class-5-laser" damage type that bypasses laser resistance, 2x the damage of this mod's normal lasers.
- Class 5 damage and shooting-speed research chains cloned tier-for-tier from the vanilla laser research (same costs and bonuses), affecting only Class 5 weapons.
- Progressive research cost: every completed research raises the global technology price multiplier by 5%.