I've been playing without overload feature for a while and sometimes got a weird behaviour like one of my drills affected by singe Beacon MK2 didn't get speed bonuses (1 beacon 0% each in tooltip). Finally i decided to do something about it.
Enabled Overload. I didn't overlap any beacons so i thought this could fix things. No. Every machine under any beacon got "Stopped by script". Terrible situation.
Disabled Overload. Machines didn't start working, still "Stopped by script".
Ok. Loaded save before enabling Overload. Playing with old problems.
But now when I started using Beacons MK2 somewhat regularly... (maybe it was the cause)
More often beacons do nothing. Affected by 1 beacon 0% each in tooltip again.
Tried to do something with debug lamp - no idea how to.
Found thread with some script with recalculations for beacons - didn't find mentions in changelog.
Found some info about copy/blueprinting errors - manual placement didn't matter.
So how to recalculate beacons so they finally work?
Or maybe disable overload entirely? I like "Overload" feature(turned off in settings) but i hate this troubles.
UPD: Blind me found 1 year, 3 months las updated...