Beacon Rebalance


Beacon rebalance mod that emulates the balance of Space Exploration's beacons, including the overload mechanic. (Now with Krastorio 2 and Bob's/SeaBlock compatibility!)

Tweaks
4 months ago
1.1 - 2.0
21.0K

i Configurable distribution efficiency?

4 months ago
(updated 4 months ago)

Firstly thanks for the mod update, much prefer not carpeting bases with beacons.

Personally the values for distribution efficiency are just a bit too much on the wide area beacons when paired with baseline space age, especially with quality. Tastes differ but it would be great if we could configure the base efficiencies or have a setting which is a bit more toned down, as I mostly want wide area for the area.

Putting numbers down for my thinking (hopefully all correct):
- Vanilla beacons are 1.5-2.5 (common/legendary) with 2 modules and diminishing returns, so 3-5 module effect, going to 8.5-14 with 8 beacons.
- Mk1 are 1-2 distribution with 8 modules, so 8-16 module effect. I think this lines up nicely.
- Mk2 are 1-2 and 15 modules, so 15-30 module effect, and Mk3 20-40.

Suggestion would be possibility of halving the wide area distribution efficiencies (distribution efficiency 0.5 common, 1 legendary) which would put them at 7.5-15 module effect for Mk2 and 10-20 for Mk3. For comparison I think you need 11 normal beacons to reach strength 10 and 16 legendary beacons to reach strength 20.

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