Beacon Rebalance


Beacon rebalance mod that emulates the balance of Space Exploration's beacons, including the overload mechanic. (Now with Krastorio 2 and Bob's/SeaBlock compatibility!)

Tweaks
1 year, 3 months ago
1.1
16.6K

g K2 Singularity Beacon Balance

1 year, 10 months ago
(updated 1 year, 10 months ago)

It would be interesting to have a setting that changes at map start-up the number of beacon slots allowed in K2's Singularity Beacons.
15 slots does not seem enough for ultra end-game scenarios such as this: https://i.imgur.com/mhCGDXl.png

1 year, 10 months ago

Hmm, I see. Instead of increasing the number of module slots, how about more advanced modules for you to use in the end game? I've been wanting to add those for a while.

1 year, 10 months ago

I personally have no preference, but as long as we can eventually reach about the same speeds as vanilla K2 it would be nice. The idea is to keep the same balance without nerfing or overpowering. Since power consumption is off the roof at that stage anyway, ~34 modules seems balanced for the average K2 big building :D.

New response