Beacon Rebalance


Beacon rebalance mod that emulates the balance of Space Exploration's beacons, including the overload mechanic. (Now with Krastorio 2 and Bob's/SeaBlock compatibility!)

Tweaks
1 year, 3 months ago
1.1
16.6K

b Editor Extension Incompatibility and IR2 crash

2 years ago
(updated 2 years ago)

Failed to load mods: __EditorExtensions__/prototypes/entity.lua:495: attempt to index field 'module_visualisations' (a nil value) stack traceback:
__EditorExtensions__/prototypes/entity.lua:495: in main chunk
[C]: in function 'require'
__EditorExtensions__/data.lua:3: in main chunk

And IR2 seems to crash on world generation (I have starting items set to true if that matters). This is minor however, since you can play on an existing world and no longer crash.
The mod Industrial Revolution 2 (2.2.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event IndustrialRevolution::on_player_created (ID 25)
The mod Beacon Rebalance (1.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event wret-beacon-rebalance-mod::on_entity_cloned (ID 121)
wret-beacon-rebalance-mod/control.lua:140: attempt to index local 'entity' (a nil value)
stack traceback:
wret-beacon-rebalance-mod/control.lua:140: in function <wret-beacon-rebalance-mod/control.lua:137>
stack traceback:
[C]: in function 'clone'
IndustrialRevolution/code/control/control-transmats.lua:190: in function 'clone_in_limbo'
IndustrialRevolution/code/control/control-events.lua:71: in function <IndustrialRevolution/code/control/control-events.lua:5>

2 years ago

Fixed the IR2 crash. I'm also going to look into fixing that editor extensions incompatibility. (expect the update soon(tm)) Thank you very much for the feedback.

2 years ago

1.0.1 Release has the fixes.

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