Mods introducing new content into the game.
Version: 1.2.0 Date: 2024-09-15 Features: - Add health bars showing spill evaporation progress Changes: - Reduce default pollution amount - Add LuaLS annotations to source - Switch to real migrations instead of old "migration" code in control
Version: 1.1.1 Date: 2023-07-11 Bugfixes: - Fix pollution_index=NaN scenario
Version: 1.1.0 Date: 2022-01-08 Bugfixes: - Resolve non-evaporation with multiple spills Other: - Update for Factorio 1.1
Version: 0.18.0 Date: 2020-09-14 Optimizations: - Distribute handling across ticks instead of just once per second Other: - Update for Factorio 0.18 and 1.0
Version: 0.16.0 Date: 2018-03-25 Bugfixes: - Yep Other: - Update for Factorio 0.16
Version: 0.15.0 Date: 2017-04-27 Bugfixes: - Remove pollution from biter corpses Features: - Settings to control spill sizes and pollution amounts Other: - Update for Factorio 0.15
Version: 0.13.0 Date: 2016-06-28 Other: - Update for Factorio 0.13
Version: 0.0.5 Date: 2016-06-08 Bugfixes: - Yep
Version: 0.0.4 Date: 2016-06-06 Features: - Spills visually shrink over time Changes: - Tiny spills last longer Bugfixes: - Yep
Version: 0.0.3 Date: 2016-06-05 Bugfixes: - Yep
Version: 0.0.2 Date: 2016-06-04 Features: - Colorized fluid spills to match fluids Bugfixes: - Mined fluid containers spill as intended
Version: 0.0.1 Date: 2016-06-04 Features: - Destroyed entities cause immediate pollution - Destroyed or mined fluid containers spill their fluid, non-water evaporates to pollution Other: - Initial version of mod, for Factorio 0.12