Wreckage Pollution

by sparr

Adds chemical spills and pollution from destroyed entities.

Content
2 months ago
0.13 - 1.1
646
Fluids

Changelog

Version: 1.2.0
Date: 2024-09-15
  Features:
    - Add health bars showing spill evaporation progress
  Changes:
    - Reduce default pollution amount
    - Add LuaLS annotations to source
    - Switch to real migrations instead of old "migration" code in control
Version: 1.1.1
Date: 2023-07-11
  Bugfixes:
    - Fix pollution_index=NaN scenario
Version: 1.1.0
Date: 2022-01-08
  Bugfixes:
    - Resolve non-evaporation with multiple spills
  Other:
    - Update for Factorio 1.1
Version: 0.18.0
Date: 2020-09-14
  Optimizations:
    - Distribute handling across ticks instead of just once per second
  Other:
    - Update for Factorio 0.18 and 1.0
Version: 0.16.0
Date: 2018-03-25
  Bugfixes:
    - Yep
  Other:
    - Update for Factorio 0.16
Version: 0.15.0
Date: 2017-04-27
  Bugfixes:
    - Remove pollution from biter corpses
  Features:
    - Settings to control spill sizes and pollution amounts
  Other:
    - Update for Factorio 0.15
Version: 0.13.0
Date: 2016-06-28
  Other:
    - Update for Factorio 0.13
Version: 0.0.5
Date: 2016-06-08
  Bugfixes:
    - Yep
Version: 0.0.4
Date: 2016-06-06
  Features:
    - Spills visually shrink over time
  Changes:
    - Tiny spills last longer
  Bugfixes:
    - Yep
Version: 0.0.3
Date: 2016-06-05
  Bugfixes:
    - Yep
Version: 0.0.2
Date: 2016-06-04
  Features:
    - Colorized fluid spills to match fluids
  Bugfixes:
    - Mined fluid containers spill as intended
Version: 0.0.1
Date: 2016-06-04
  Features:
    - Destroyed entities cause immediate pollution
    - Destroyed or mined fluid containers spill their fluid, non-water evaporates to pollution
  Other:
    - Initial version of mod, for Factorio 0.12