Roguelike has a couple of common interpretations, one is "the game starts over and the only thing that gets better is you" and the other is "game starts over and you get some sort of upgrade that makes future runs easier" - this latter option is technically "roguelite", though the term Roguelike has become more an umbrella term in recent years.
At the moment, the mod is more of the former; but do you have any thoughts on what sort of incremental improvement you'd like?
I could make a trigger technology that increases science productivity by X percent each time you go through the wormhole, and resets all other technologies too? What do you think?
I could also see about maintaining infinite productivity technologies at their current level too.