Wooden Industry


Adds uses for wood like charcoal, resin, and a steel catalyst.

Content
3 months ago
2.0
3.55K
Mining Manufacturing Power

g Fulgora fresh start

8 months ago

Hello, using Wooden Industry will not allow to start in Fulgora afresh if using aai-industry, bztin and default settings.
Somehow Wooden Industry cause glass to be made with 1 tin ore. There is no tin ore at fulgora, so no glass.
No glass - no chemical plant, no chemical plant - no water and no holmium solution and so on.
To remove this softlock i had to disable BZ Tin compatibility setting. Please dont add 1 tin ore to glass recipe with this option.

I also used Wooden Fulgora: Coralmium Agriculture and Wooden Logistics mods, but i had to disable lumber in assembler recipe (cant make assembler 2 to make holmium solution to make lumber). My advice is to replace some carbon from Coralmium to wood, can solve this problem.

8 months ago

Hiya Indzasa, sorry for the softlock on Fulgora, I'll add a few settings to fix this as I somehow missed tin ore not being acquirable on Fulgora. Unfortunately out right now but I'll get to this in a few hours and make sure other planets are completable from the start with Wooden Universe.

8 months ago

This has been fixed across a few different updates.

Coralmium recycling now yields glass to bypass the need for tin ore.
You can also disable adding tin ore to glass smelting as well if desired (here in Wooden Industry's settings), though it's there by design.
Wooden Logistics update adds Lumber to results from mining fulgoran ruins to kickstart your base. I specifically don't want Coralmium to yield wood/lumber, as synthesizing it from Lumber is core to how Fulgora is unique from the other planets' wood production processes.

8 months ago

Thanx for updates.
Regarding glass recipe:
Tin plates can be obtained at Fulgora from recycling scrap, but ore can not.
Maybe there is possibility to use tin plates instead of ore to make Float glass? Looks like raw ore will be less suitable for this.

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