Mods introducing new content into the game.
Version: 2.1.3
Date: 2025-10-24
Compatibility:
- Voidcraft: Add fluxize and coherize recipe variants
Version: 2.1.2
Date: 2025-06-08
Changes:
- Add missing unlock for Resin from yumako mash
Version: 2.1.1
Date: 2025-06-08
Changes:
- Change resin to use coke instead of coal when enabled from Alloy Smelting
- Add recipe for resin from yumako mash on Gleba
Version: 2.1.0
Date: 2025-04-24
Changes:
- Voidcraft compatibility
- Improved Any Planet Start compatibility
Compatibility:
- Moved compatibility with Scrappy Industry from there to here
Version: 2.0.3
Compatibility:
- Woodchips now always have wood as a byproduct
Version: 2.0.2
Bugfixes:
- Move all burnt spoilage changes to Alloy Smelting
Version: 2.0.1
Compatibility:
- Update Woodchips icon and localisation to match Crushing Industry when enabled
- Add byproducts to Wood crushing when enabled
Version: 2.0.0
Major Features:
- Kilns have been moved to their own mod, Alloy Smelting, which is now a required dependency
Changes:
- Resin now requires 50% more wood
Compatibility:
- Woodchips can now be crushed in machines from the new mod Early Crushing
- Charcoal can now be further processed into coke for use in kiln smelting
- Resin is now made from crushed coal with Early Crushing when enabled
Version: 1.6.2
Bugfixes:
- Fix synthetic resin not being unlocked
Version: 1.6.1
Bugfixes:
- Remove unused dried woodchips
Version: 1.6.0
Changes:
- Buffed heavy oil adsorption by increasing petroleum gas yield from 40 to 60 (+50%)
- Removed carbon military setting
Bugfixes:
- Fix prerequisites for resin processing technology
- Fix migrations for synthetic resin
Version: 1.5.3
Changes:
- Fix location and scale of recipe icons in alt mode for kilns
Compatibility:
- Move unlocking lead expansion bolt to Wood pyrolysis when AAI Industry is enabled, since gun turrets need them too
Locale:
- Add zh-CN localization (credit: jackychen2005). Thank you!
Version: 1.5.2
Compatibility:
- Add support for Deadlock Beltboxes and Loaders
Version: 1.5.1
Bugfixes:
- Fix crash when loading without Space Age
Version: 1.5.0
Major Features:
- Change resin to cost wood instead of woodchips, to make synthetic resin more valuable
Bugfixes:
- Fix softlock with woodchips and basic crushers from BZ Silicon / BZ Carbon combined with Lignumis
- Fix compatibility with Simply Greenhouse
Version: 1.4.3
Changes:
- Localize mod setting names
- Buffed yield of woodchip pyrolysis from 1 to 2 charcoal
Version: 1.4.2
Minor Features:
- With AAI Industry and heavy oil adsorption enabled, add coal to crude oil processing to differentiate the two recipes
Changes:
- Increase charcoal in advanced oil processing from 1 to 2
- Change internal name organic-or-kiln recipe category to organic-or-kiln-smelting
- Explicitly specify weight of items, allowing 50 electric kilns to be shipped in rockets, same as furnaces
Version: 1.4.1
Changes:
- Reintroduce wood pyrolysis 1 for games without AAI Industry (should auto-unlock, but also it's really easy to unlock)
Bugfixes:
- Fix wood pyrolysis 2 being absent if AAI Industry is missing
Version: 1.4.0
Changes:
- Moved electric kiln to its own tech and modified its recipe (LDS + Processing Units)
- Changed Electric kiln to have 4 module slots (up from 2)
- Electric kiln now has fluid input and output slots
- Tungsten carbide is now smelted in kilns
- Woodchips can now be crafted in the basic crusher from BZ Silicon, if present
- Increased smelting time for lead and solder to account for kilns having higher crafting speeds than assembling machines
Version: 1.3.2
Bugfixes:
- Fix crash on launch (bad migrations.lua)
Version: 1.3.1
Minor Features:
- Add option to disable adding tin ore to glass smelting
- When enabled, add foundry recipe for casting glass with molten tin
Changes:
- When Resin is enabled, plastic bars no longer cost coal since it's already used in resin production
- Brick kilns now copy surface conditions from stone furnace
- Electric kilns no longer cost brick kilns if AAI Industry is not enabled (better Cerys compat)
Version: 1.3.0
Minor Features:
- Add Reactivated charcoal and Synthetic resin recipes (migrated for Cerys compatibility)
Changes:
- Synthetic resin now only costs fluids instead of coal, to differentiate it from normal resin
Bugfixes:
- Fix kiln smelting recipes to not auto-generate recycling recipes
Version: 1.2.1
Minor Features:
- Add kiln smelting compatibility for Hot Metals
Bugfixes:
- Fix tech loop with APCS + Tin
Version: 1.2.0
Minor Features:
- Add compatibility for BZ Tin: Solder, Bronze, and Glass are smelted in the Kiln now
- Add compatibility for the Air Scrubber mod: coal/carbon is replaced with charcoal
- Add charcoal to recipes for Artificial Yumako Soil and Artificial Jellynut Soil
Changes:
- Remove Pyrolysis technology unless aai-industry is installed
- This fixes early-game softlock when combined with Lead without AAI Industry
Version: 1.1.1
Minor Features:
- Revert burnt spoilage to produce carbon again (Since it softlocked Gleba out of coal)
Version: 1.1.0
Major Features:
- Add setting to add heavy oil adsorption recipe that uses charcoal
- Add setting to add charcoal to lubricant recipes
Minor Features:
- Add support for brevven's Lead
Changes:
- Artificial yumako soil and Artificial jellynut soil now require charcoal to craft
- Halve crafting time for burnt spoilage (since it now produces charcoal instead)
Version: 1.0.2
Minor Features:
- Add support for brevven's Titanium
Changes:
- Change tungsten plate to require charcoal instead of carbon (since Tungsten carbide... already uses Carbon... lol)
Version: 1.0.1
Changes:
- Undo updates to steel smelting and steel casting recipe icons.
Version: 1.0.0
Changes:
- Move all assets into a separate mod (wood-base-assets) to reduce large frequent download sizes
Version: 0.9.6
Changes:
- Optionally nerf fuel value of wood to make charcoal more enticing
- Add compatibility with Early Agriculture
Bugfixes:
- Fix compat with Simply Greenhouse
Version: 0.9.5
Changes:
- Add support for new Lumber mill from Wood logistics (credits to Hurricane for the wonderful graphics!)
- Add support for Simply Greenhouse (disables sg-charcoal)
Sounds:
- Add custom working sounds for Brick Kiln and Electric Kiln (combined from vanilla sounds)
Version: 0.9.4
Changes:
- Recycling recipes have wood (and lumber) results replaced with woodchips
Bugfixes:
- Fix electric kiln not having module slots
Version: 0.9.3
Changes:
- Remove recipe for producing carbon from charcoal, now only casting molten steel requires carbon
- To compensate, unlock recipe for Carbon earlier than Vulcanus if the Carbon military setting is enabled
- Resin now costs coal (to make the recipe more considerably different from charcoal)
- Ashland lichen trees now yield charcoal and, whether flaming or not, either resin or carbon
Bugfixes:
- Fix load error when Space Age is not enabled
- Electric kiln will now be auto-unlocked if electric furnaces are already researched
Version: 0.9.2
Changes:
- Nerf buffs to carbon recipe to remove infinite coal exploit via coal synthesis
- When doubling steel plate results, also double the smelting time!
Version: 0.9.1
Minor Features:
- Oh yeah an icon
Version: 0.9.0
Major Features:
- Charcoal via wood pyrolysis
- Carbon steel forging
- New brick and electric kiln buildings
- Functions for modifying Technology prototypes
- Fancy mutator functions that are sometimes handy