Mods introducing new content into the game.
Version: 1.3.0 Minor Features: - Add Reactivated charcoal and Synthetic resin recipes (migrated for Cerys compatibility) Changes: - Synthetic resin now only costs fluids instead of coal, to differentiate it from normal resin Bugfixes: - Fix kiln smelting recipes to not auto-generate recycling recipes
Version: 1.2.1 Minor Features: - Add kiln smelting compatibility for Hot Metals Bugfixes: - Fix tech loop with APCS + Tin
Version: 1.2.0 Minor Features: - Add compatibility for BZ Tin: Solder, Bronze, and Glass are smelted in the Kiln now - Add compatibility for the Air Scrubber mod: coal/carbon is replaced with charcoal - Add charcoal to recipes for Artificial Yumako Soil and Artificial Jellynut Soil Changes: - Remove Pyrolysis technology unless aai-industry is installed - This fixes early-game softlock when combined with Lead without AAI Industry
Version: 1.1.1 Minor Features: - Revert burnt spoilage to produce carbon again (Since it softlocked Gleba out of coal)
Version: 1.1.0 Major Features: - Add setting to add heavy oil adsorption recipe that uses charcoal - Add setting to add charcoal to lubricant recipes Minor Features: - Add support for brevven's Lead Changes: - Artificial yumako soil and Artificial jellynut soil now require charcoal to craft - Halve crafting time for burnt spoilage (since it now produces charcoal instead)
Version: 1.0.2 Minor Features: - Add support for brevven's Titanium Changes: - Change tungsten plate to require charcoal instead of carbon (since Tungsten carbide... already uses Carbon... lol)
Version: 1.0.1 Changes: - Undo updates to steel smelting and steel casting recipe icons.
Version: 1.0.0 Changes: - Move all assets into a separate mod (wood-base-assets) to reduce large frequent download sizes
Version: 0.9.6 Changes: - Optionally nerf fuel value of wood to make charcoal more enticing - Add compatibility with Early Agriculture Bugfixes: - Fix compat with Simply Greenhouse
Version: 0.9.5 Changes: - Add support for new Lumber mill from Wood logistics (credits to Hurricane for the wonderful graphics!) - Add support for Simply Greenhouse (disables sg-charcoal) Sounds: - Add custom working sounds for Brick Kiln and Electric Kiln (combined from vanilla sounds)
Version: 0.9.4 Changes: - Recycling recipes have wood (and lumber) results replaced with woodchips Bugfixes: - Fix electric kiln not having module slots
Version: 0.9.3 Changes: - Remove recipe for producing carbon from charcoal, now only casting molten steel requires carbon - To compensate, unlock recipe for Carbon earlier than Vulcanus if the Carbon military setting is enabled - Resin now costs coal (to make the recipe more considerably different from charcoal) - Ashland lichen trees now yield charcoal and, whether flaming or not, either resin or carbon Bugfixes: - Fix load error when Space Age is not enabled - Electric kiln will now be auto-unlocked if electric furnaces are already researched
Version: 0.9.2 Changes: - Nerf buffs to carbon recipe to remove infinite coal exploit via coal synthesis - When doubling steel plate results, also double the smelting time!
Version: 0.9.1 Minor Features: - Oh yeah an icon
Version: 0.9.0 Major Features: - Charcoal via wood pyrolysis - Carbon steel forging - New brick and electric kiln buildings - Functions for modifying Technology prototypes - Fancy mutator functions that are sometimes handy