Mods introducing new content into the game.
Version: 2.1.2 Date: 2025-06-08 Changes: - Add missing unlock for Resin from yumako mash
Version: 2.1.1 Date: 2025-06-08 Changes: - Change resin to use coke instead of coal when enabled from Alloy Smelting - Add recipe for resin from yumako mash on Gleba
Version: 2.1.0 Date: 2025-04-24 Changes: - Voidcraft compatibility - Improved Any Planet Start compatibility Compatibility: - Moved compatibility with Scrappy Industry from there to here
Version: 2.0.3 Compatibility: - Woodchips now always have wood as a byproduct
Version: 2.0.2 Bugfixes: - Move all burnt spoilage changes to Alloy Smelting
Version: 2.0.1 Compatibility: - Update Woodchips icon and localisation to match Crushing Industry when enabled - Add byproducts to Wood crushing when enabled
Version: 2.0.0 Major Features: - Kilns have been moved to their own mod, Alloy Smelting, which is now a required dependency Changes: - Resin now requires 50% more wood Compatibility: - Woodchips can now be crushed in machines from the new mod Early Crushing - Charcoal can now be further processed into coke for use in kiln smelting - Resin is now made from crushed coal with Early Crushing when enabled
Version: 1.6.2 Bugfixes: - Fix synthetic resin not being unlocked
Version: 1.6.1 Bugfixes: - Remove unused dried woodchips
Version: 1.6.0 Changes: - Buffed heavy oil adsorption by increasing petroleum gas yield from 40 to 60 (+50%) - Removed carbon military setting Bugfixes: - Fix prerequisites for resin processing technology - Fix migrations for synthetic resin
Version: 1.5.3 Changes: - Fix location and scale of recipe icons in alt mode for kilns Compatibility: - Move unlocking lead expansion bolt to Wood pyrolysis when AAI Industry is enabled, since gun turrets need them too Locale: - Add zh-CN localization (credit: jackychen2005). Thank you!
Version: 1.5.2 Compatibility: - Add support for Deadlock Beltboxes and Loaders
Version: 1.5.1 Bugfixes: - Fix crash when loading without Space Age
Version: 1.5.0 Major Features: - Change resin to cost wood instead of woodchips, to make synthetic resin more valuable Bugfixes: - Fix softlock with woodchips and basic crushers from BZ Silicon / BZ Carbon combined with Lignumis - Fix compatibility with Simply Greenhouse
Version: 1.4.3 Changes: - Localize mod setting names - Buffed yield of woodchip pyrolysis from 1 to 2 charcoal
Version: 1.4.2 Minor Features: - With AAI Industry and heavy oil adsorption enabled, add coal to crude oil processing to differentiate the two recipes Changes: - Increase charcoal in advanced oil processing from 1 to 2 - Change internal name organic-or-kiln recipe category to organic-or-kiln-smelting - Explicitly specify weight of items, allowing 50 electric kilns to be shipped in rockets, same as furnaces
Version: 1.4.1 Changes: - Reintroduce wood pyrolysis 1 for games without AAI Industry (should auto-unlock, but also it's really easy to unlock) Bugfixes: - Fix wood pyrolysis 2 being absent if AAI Industry is missing
Version: 1.4.0 Changes: - Moved electric kiln to its own tech and modified its recipe (LDS + Processing Units) - Changed Electric kiln to have 4 module slots (up from 2) - Electric kiln now has fluid input and output slots - Tungsten carbide is now smelted in kilns - Woodchips can now be crafted in the basic crusher from BZ Silicon, if present - Increased smelting time for lead and solder to account for kilns having higher crafting speeds than assembling machines
Version: 1.3.2 Bugfixes: - Fix crash on launch (bad migrations.lua)
Version: 1.3.1 Minor Features: - Add option to disable adding tin ore to glass smelting - When enabled, add foundry recipe for casting glass with molten tin Changes: - When Resin is enabled, plastic bars no longer cost coal since it's already used in resin production - Brick kilns now copy surface conditions from stone furnace - Electric kilns no longer cost brick kilns if AAI Industry is not enabled (better Cerys compat)
Version: 1.3.0 Minor Features: - Add Reactivated charcoal and Synthetic resin recipes (migrated for Cerys compatibility) Changes: - Synthetic resin now only costs fluids instead of coal, to differentiate it from normal resin Bugfixes: - Fix kiln smelting recipes to not auto-generate recycling recipes
Version: 1.2.1 Minor Features: - Add kiln smelting compatibility for Hot Metals Bugfixes: - Fix tech loop with APCS + Tin
Version: 1.2.0 Minor Features: - Add compatibility for BZ Tin: Solder, Bronze, and Glass are smelted in the Kiln now - Add compatibility for the Air Scrubber mod: coal/carbon is replaced with charcoal - Add charcoal to recipes for Artificial Yumako Soil and Artificial Jellynut Soil Changes: - Remove Pyrolysis technology unless aai-industry is installed - This fixes early-game softlock when combined with Lead without AAI Industry
Version: 1.1.1 Minor Features: - Revert burnt spoilage to produce carbon again (Since it softlocked Gleba out of coal)
Version: 1.1.0 Major Features: - Add setting to add heavy oil adsorption recipe that uses charcoal - Add setting to add charcoal to lubricant recipes Minor Features: - Add support for brevven's Lead Changes: - Artificial yumako soil and Artificial jellynut soil now require charcoal to craft - Halve crafting time for burnt spoilage (since it now produces charcoal instead)
Version: 1.0.2 Minor Features: - Add support for brevven's Titanium Changes: - Change tungsten plate to require charcoal instead of carbon (since Tungsten carbide... already uses Carbon... lol)
Version: 1.0.1 Changes: - Undo updates to steel smelting and steel casting recipe icons.
Version: 1.0.0 Changes: - Move all assets into a separate mod (wood-base-assets) to reduce large frequent download sizes
Version: 0.9.6 Changes: - Optionally nerf fuel value of wood to make charcoal more enticing - Add compatibility with Early Agriculture Bugfixes: - Fix compat with Simply Greenhouse
Version: 0.9.5 Changes: - Add support for new Lumber mill from Wood logistics (credits to Hurricane for the wonderful graphics!) - Add support for Simply Greenhouse (disables sg-charcoal) Sounds: - Add custom working sounds for Brick Kiln and Electric Kiln (combined from vanilla sounds)
Version: 0.9.4 Changes: - Recycling recipes have wood (and lumber) results replaced with woodchips Bugfixes: - Fix electric kiln not having module slots
Version: 0.9.3 Changes: - Remove recipe for producing carbon from charcoal, now only casting molten steel requires carbon - To compensate, unlock recipe for Carbon earlier than Vulcanus if the Carbon military setting is enabled - Resin now costs coal (to make the recipe more considerably different from charcoal) - Ashland lichen trees now yield charcoal and, whether flaming or not, either resin or carbon Bugfixes: - Fix load error when Space Age is not enabled - Electric kiln will now be auto-unlocked if electric furnaces are already researched
Version: 0.9.2 Changes: - Nerf buffs to carbon recipe to remove infinite coal exploit via coal synthesis - When doubling steel plate results, also double the smelting time!
Version: 0.9.1 Minor Features: - Oh yeah an icon
Version: 0.9.0 Major Features: - Charcoal via wood pyrolysis - Carbon steel forging - New brick and electric kiln buildings - Functions for modifying Technology prototypes - Fancy mutator functions that are sometimes handy