Wooden Industry


Adds uses for wood like charcoal, resin, and a steel catalyst

Content
2 days ago
2.0
391
Mining Manufacturing Power

Changelog

Version: 1.3.0
  Minor Features:
    - Add Reactivated charcoal and Synthetic resin recipes (migrated for Cerys compatibility)
  Changes:
    - Synthetic resin now only costs fluids instead of coal, to differentiate it from normal resin
  Bugfixes:
    - Fix kiln smelting recipes to not auto-generate recycling recipes
Version: 1.2.1
  Minor Features:
    - Add kiln smelting compatibility for Hot Metals
  Bugfixes:
    - Fix tech loop with APCS + Tin
Version: 1.2.0
  Minor Features:
    - Add compatibility for BZ Tin: Solder, Bronze, and Glass are smelted in the Kiln now
    - Add compatibility for the Air Scrubber mod: coal/carbon is replaced with charcoal
    - Add charcoal to recipes for Artificial Yumako Soil and Artificial Jellynut Soil
  Changes:
    - Remove Pyrolysis technology unless aai-industry is installed
    - This fixes early-game softlock when combined with Lead without AAI Industry
Version: 1.1.1
  Minor Features:
    - Revert burnt spoilage to produce carbon again (Since it softlocked Gleba out of coal)
Version: 1.1.0
  Major Features:
    - Add setting to add heavy oil adsorption recipe that uses charcoal
    - Add setting to add charcoal to lubricant recipes
  Minor Features:
    - Add support for brevven's Lead
  Changes:
    - Artificial yumako soil and Artificial jellynut soil now require charcoal to craft
    - Halve crafting time for burnt spoilage (since it now produces charcoal instead)
Version: 1.0.2
  Minor Features:
    - Add support for brevven's Titanium
  Changes:
    - Change tungsten plate to require charcoal instead of carbon (since Tungsten carbide... already uses Carbon... lol)
Version: 1.0.1
  Changes:
    - Undo updates to steel smelting and steel casting recipe icons.
Version: 1.0.0
  Changes:
    - Move all assets into a separate mod (wood-base-assets) to reduce large frequent download sizes
Version: 0.9.6
  Changes:
    - Optionally nerf fuel value of wood to make charcoal more enticing
    - Add compatibility with Early Agriculture
  Bugfixes:
    - Fix compat with Simply Greenhouse
Version: 0.9.5
  Changes:
    - Add support for new Lumber mill from Wood logistics (credits to Hurricane for the wonderful graphics!)
    - Add support for Simply Greenhouse (disables sg-charcoal)
  Sounds:
    - Add custom working sounds for Brick Kiln and Electric Kiln (combined from vanilla sounds)
Version: 0.9.4
  Changes:
    - Recycling recipes have wood (and lumber) results replaced with woodchips
  Bugfixes:
    - Fix electric kiln not having module slots
Version: 0.9.3
  Changes:
    - Remove recipe for producing carbon from charcoal, now only casting molten steel requires carbon
    - To compensate, unlock recipe for Carbon earlier than Vulcanus if the Carbon military setting is enabled
    - Resin now costs coal (to make the recipe more considerably different from charcoal)
    - Ashland lichen trees now yield charcoal and, whether flaming or not, either resin or carbon
  Bugfixes:
    - Fix load error when Space Age is not enabled
    - Electric kiln will now be auto-unlocked if electric furnaces are already researched
Version: 0.9.2
  Changes:
    - Nerf buffs to carbon recipe to remove infinite coal exploit via coal synthesis
    - When doubling steel plate results, also double the smelting time!
Version: 0.9.1
  Minor Features:
    - Oh yeah an icon
Version: 0.9.0
  Major Features:
    - Charcoal via wood pyrolysis
    - Carbon steel forging
    - New brick and electric kiln buildings
    - Functions for modifying Technology prototypes
    - Fancy mutator functions that are sometimes handy