Wooden Industry


Adds uses for wood like charcoal, resin, and a steel catalyst.

Content
3 months ago
2.0
3.52K
Mining Manufacturing Power

Changelog

Version: 2.1.2
Date: 2025-06-08
  Changes:
    - Add missing unlock for Resin from yumako mash
Version: 2.1.1
Date: 2025-06-08
  Changes:
    - Change resin to use coke instead of coal when enabled from Alloy Smelting
    - Add recipe for resin from yumako mash on Gleba
Version: 2.1.0
Date: 2025-04-24
  Changes:
    - Voidcraft compatibility
    - Improved Any Planet Start compatibility
  Compatibility:
    - Moved compatibility with Scrappy Industry from there to here
Version: 2.0.3
  Compatibility:
    - Woodchips now always have wood as a byproduct
Version: 2.0.2
  Bugfixes:
    - Move all burnt spoilage changes to Alloy Smelting
Version: 2.0.1
  Compatibility:
    - Update Woodchips icon and localisation to match Crushing Industry when enabled
    - Add byproducts to Wood crushing when enabled
Version: 2.0.0
  Major Features:
    - Kilns have been moved to their own mod, Alloy Smelting, which is now a required dependency
  Changes:
    - Resin now requires 50% more wood
  Compatibility:
    - Woodchips can now be crushed in machines from the new mod Early Crushing
    - Charcoal can now be further processed into coke for use in kiln smelting
    - Resin is now made from crushed coal with Early Crushing when enabled
Version: 1.6.2
  Bugfixes:
    - Fix synthetic resin not being unlocked
Version: 1.6.1
  Bugfixes:
    - Remove unused dried woodchips
Version: 1.6.0
  Changes:
    - Buffed heavy oil adsorption by increasing petroleum gas yield from 40 to 60 (+50%)
    - Removed carbon military setting
  Bugfixes:
    - Fix prerequisites for resin processing technology
    - Fix migrations for synthetic resin
Version: 1.5.3
  Changes:
    - Fix location and scale of recipe icons in alt mode for kilns
  Compatibility:
    - Move unlocking lead expansion bolt to Wood pyrolysis when AAI Industry is enabled, since gun turrets need them too
  Locale:
    - Add zh-CN localization (credit: jackychen2005). Thank you!
Version: 1.5.2
  Compatibility:
    - Add support for Deadlock Beltboxes and Loaders
Version: 1.5.1
  Bugfixes:
    - Fix crash when loading without Space Age
Version: 1.5.0
  Major Features:
    - Change resin to cost wood instead of woodchips, to make synthetic resin more valuable
  Bugfixes:
    - Fix softlock with woodchips and basic crushers from BZ Silicon / BZ Carbon combined with Lignumis
    - Fix compatibility with Simply Greenhouse
Version: 1.4.3
  Changes:
    - Localize mod setting names
    - Buffed yield of woodchip pyrolysis from 1 to 2 charcoal
Version: 1.4.2
  Minor Features:
    - With AAI Industry and heavy oil adsorption enabled, add coal to crude oil processing to differentiate the two recipes
  Changes:
    - Increase charcoal in advanced oil processing from 1 to 2
    - Change internal name organic-or-kiln recipe category to organic-or-kiln-smelting
    - Explicitly specify weight of items, allowing 50 electric kilns to be shipped in rockets, same as furnaces
Version: 1.4.1
  Changes:
    - Reintroduce wood pyrolysis 1 for games without AAI Industry (should auto-unlock, but also it's really easy to unlock)
  Bugfixes:
    - Fix wood pyrolysis 2 being absent if AAI Industry is missing
Version: 1.4.0
  Changes:
    - Moved electric kiln to its own tech and modified its recipe (LDS + Processing Units)
    - Changed Electric kiln to have 4 module slots (up from 2)
    - Electric kiln now has fluid input and output slots
    - Tungsten carbide is now smelted in kilns
    - Woodchips can now be crafted in the basic crusher from BZ Silicon, if present
    - Increased smelting time for lead and solder to account for kilns having higher crafting speeds than assembling machines
Version: 1.3.2
  Bugfixes:
    - Fix crash on launch (bad migrations.lua)
Version: 1.3.1
  Minor Features:
    - Add option to disable adding tin ore to glass smelting
    - When enabled, add foundry recipe for casting glass with molten tin
  Changes:
    - When Resin is enabled, plastic bars no longer cost coal since it's already used in resin production
    - Brick kilns now copy surface conditions from stone furnace
    - Electric kilns no longer cost brick kilns if AAI Industry is not enabled (better Cerys compat)
Version: 1.3.0
  Minor Features:
    - Add Reactivated charcoal and Synthetic resin recipes (migrated for Cerys compatibility)
  Changes:
    - Synthetic resin now only costs fluids instead of coal, to differentiate it from normal resin
  Bugfixes:
    - Fix kiln smelting recipes to not auto-generate recycling recipes
Version: 1.2.1
  Minor Features:
    - Add kiln smelting compatibility for Hot Metals
  Bugfixes:
    - Fix tech loop with APCS + Tin
Version: 1.2.0
  Minor Features:
    - Add compatibility for BZ Tin: Solder, Bronze, and Glass are smelted in the Kiln now
    - Add compatibility for the Air Scrubber mod: coal/carbon is replaced with charcoal
    - Add charcoal to recipes for Artificial Yumako Soil and Artificial Jellynut Soil
  Changes:
    - Remove Pyrolysis technology unless aai-industry is installed
    - This fixes early-game softlock when combined with Lead without AAI Industry
Version: 1.1.1
  Minor Features:
    - Revert burnt spoilage to produce carbon again (Since it softlocked Gleba out of coal)
Version: 1.1.0
  Major Features:
    - Add setting to add heavy oil adsorption recipe that uses charcoal
    - Add setting to add charcoal to lubricant recipes
  Minor Features:
    - Add support for brevven's Lead
  Changes:
    - Artificial yumako soil and Artificial jellynut soil now require charcoal to craft
    - Halve crafting time for burnt spoilage (since it now produces charcoal instead)
Version: 1.0.2
  Minor Features:
    - Add support for brevven's Titanium
  Changes:
    - Change tungsten plate to require charcoal instead of carbon (since Tungsten carbide... already uses Carbon... lol)
Version: 1.0.1
  Changes:
    - Undo updates to steel smelting and steel casting recipe icons.
Version: 1.0.0
  Changes:
    - Move all assets into a separate mod (wood-base-assets) to reduce large frequent download sizes
Version: 0.9.6
  Changes:
    - Optionally nerf fuel value of wood to make charcoal more enticing
    - Add compatibility with Early Agriculture
  Bugfixes:
    - Fix compat with Simply Greenhouse
Version: 0.9.5
  Changes:
    - Add support for new Lumber mill from Wood logistics (credits to Hurricane for the wonderful graphics!)
    - Add support for Simply Greenhouse (disables sg-charcoal)
  Sounds:
    - Add custom working sounds for Brick Kiln and Electric Kiln (combined from vanilla sounds)
Version: 0.9.4
  Changes:
    - Recycling recipes have wood (and lumber) results replaced with woodchips
  Bugfixes:
    - Fix electric kiln not having module slots
Version: 0.9.3
  Changes:
    - Remove recipe for producing carbon from charcoal, now only casting molten steel requires carbon
    - To compensate, unlock recipe for Carbon earlier than Vulcanus if the Carbon military setting is enabled
    - Resin now costs coal (to make the recipe more considerably different from charcoal)
    - Ashland lichen trees now yield charcoal and, whether flaming or not, either resin or carbon
  Bugfixes:
    - Fix load error when Space Age is not enabled
    - Electric kiln will now be auto-unlocked if electric furnaces are already researched
Version: 0.9.2
  Changes:
    - Nerf buffs to carbon recipe to remove infinite coal exploit via coal synthesis
    - When doubling steel plate results, also double the smelting time!
Version: 0.9.1
  Minor Features:
    - Oh yeah an icon
Version: 0.9.0
  Major Features:
    - Charcoal via wood pyrolysis
    - Carbon steel forging
    - New brick and electric kiln buildings
    - Functions for modifying Technology prototypes
    - Fancy mutator functions that are sometimes handy