I love the animation. It's a great looking large turbine, and a good job making them spaced out but still buildable underneath. The rotation is really impressive, but also makes it pretty graphically intensive. Also the wind speed logic is something that I'd like to be able to be able to tweak from another mod.
Is there any chance that you'd consider a global variable or mod setting that would allow for an ultra lightweight version that's like ownly_windturbines_low_vram and ownly_windturbines_locked_power, but moreso? I was thinking a setting could prevent creating the 2 on_nth_tick functions in control.lua and make entities.lua only define a single orientation (e.g. just orientation 13 or just 19).
I'd like to have a mod pack include yours as a prerequisite, with wind power as the main low tech power source (no coal). But I'd like to use a different formula for wind speed, and would prefer to sacrifice wind orientation for the sake of performance. A couple of conditional checks in your mod would make it ideal for my purposes.