On Wayward Seas

by Kubius

This time, you can bring a hammock. Overhauls Gleba into an archipelagic planet, with expanded planting options for more versatility and a simpler early-game. Boats recommended.

Overhaul
9 days ago
2.0
804
Factorio: Space Age Icon Space Age Mod
Environment Mining

g Slipstack Agriculture compatibility

29 days ago

Could you make the slipstack from this mod growable from the raised lake bed. Thanks.

https://mods.factorio.com/mod/slipstacks

I love growing stuff.

28 days ago

I'll take a peek when I find time.

27 days ago

Added.

27 days ago

Thanks. I'm currently love the vibe of cruising around gleba with a boat.

23 days ago

Yo! I am the author of Slipstacks, I just updated my Quality Seeds mod, and needed to make it compatible with wayward seas! (Which is fair, as we seem to attracting all those Gleba enthusiasts)

I needed to move my quality seed processing to final-fixes to ensure it picked up your plants you added in data-updates. I had a few questions, as I am new to modding:

  • Do you use data-updates for any major reason over data.lua for when you add plants?

  • I noticed you update the Slipstack-plant autoplace.tile restriction in final fixes, (and you use tile_buildibility_rules for all your plants). As my Quality Seeds mod reads the rules in final-fixes, I suspect it may now not work when all 3 mods are involved. For continued support of slipstacks perhaps you can move that line into data-updates? Or perhaps I could add a check for it myself in slipstacks... I assume i only need to add
    if mods["on-wayward-seas"] then
    etc etc

to my data.lua?

Great Gleba mod by the way!

21 days ago
(updated 21 days ago)

If you're going to add your own plantability adjustment with a Wayward Seas dependency, I'll remove my adjustment entirely (avoiding circular dependencies). Let me know when you have that set up and I can push an update fairly soon after (I believe I'll have to remove my adjustment before yours can be added).

20 days ago

Howdy @Kubius,

After toying around with some things, I have made some updates to Slipstacks, it now adds support for your raised-lakebed tiles natively.

Whilst this doesn't break my default settings, to maintain full cross-compatibility with my new mod settings (which can now turn off ag tower UI vis) simply please remove the lines in your data-final-updates.lua regarding slipstacks.

Hope that makes life easy for ya! Cheers.

19 days ago

Done in 0.5.2

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