Yo! I am the author of Slipstacks, I just updated my Quality Seeds mod, and needed to make it compatible with wayward seas! (Which is fair, as we seem to attracting all those Gleba enthusiasts)
I needed to move my quality seed processing to final-fixes to ensure it picked up your plants you added in data-updates. I had a few questions, as I am new to modding:
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Do you use data-updates for any major reason over data.lua for when you add plants?
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I noticed you update the Slipstack-plant autoplace.tile restriction in final fixes, (and you use tile_buildibility_rules for all your plants). As my Quality Seeds mod reads the rules in final-fixes, I suspect it may now not work when all 3 mods are involved. For continued support of slipstacks perhaps you can move that line into data-updates? Or perhaps I could add a check for it myself in slipstacks... I assume i only need to add
if mods["on-wayward-seas"] then
etc etc
to my data.lua?
Great Gleba mod by the way!