This time, you can bring a hammock. Overhauls Gleba into an archipelagic planet, with expanded planting options for more versatility and a simpler early-game.
Large total conversion mods.
Version: 0.2.2 Changes: - Cleaned up unnecessary cloning of autoplace settings on new crops. - Improved stone patch richness 2x and halved highlands stone bonus from 10x to 5x. - Increased contiguity of stone patches and moved them slightly deeper into water on average (some will still be close to shore). - Stone patches that are more deeply submerged receive a moderate bonus to richness.
Version: 0.2.1 Changes: - Substantially reduced spore production from the simple crops (5 > 2 for sunnycomb, 3 > 1 for cuttlepop).
Version: 0.2.0 Changes: - Add lakebed mulch, an artificial "water soil" that raises Gleban deep lakebed into shallows suitable for walking or simple-crop cultivation. - Remove landfill prohibition on deep lake (stone cost is already enough of a downside vs. refined concrete). - With lakebed mulch providing a new way to extend footpaths, Cargo Ships is no longer marked as required, though it remains heavily recommended.
Version: 0.1.5 Changes: - Buffed watercane cultivation to make it narrowly ahead of cuttlepop in raw fuel value (grow time 3m > 2m15s, 2-3 wood instead of 2).
Version: 0.1.4 Changes: - Added missing weight parameter to the simple crops and returned their direct-burn fuel value to original (2MJ).
Version: 0.1.3 Changes: - Dialed back spoilage yield from sunnycomb and cuttlepop to line up better with the sink from ore smelting (not full consumption, but much closer)
Version: 0.1.2 Changes: - Enabled simple organic crafting processes (such as sunnycomb and cuttlepop seed processing) in assembling machine 1 for easier fresh starts.
Version: 0.1.1 Changes: - Quick buff to the simple crops (1 > 2 bacteria yield, doubled fuel value, increased spoilage yield).
Version: 0.1.0 Changes: - Initial release.