Hi! Thank you for the feedback.
Spot on! The mod is indeed CPU-intensive. I’ve already made some optimizations in the 0.1.0 release: now all grid operations are tick-limited. Still, there are some areas that could be improved.
The Debugging View itself is also quite heavy on the CPU since it makes a lot of rendering calls for text and lines. I don’t recommend keeping it enabled all the time.
after water was pumped out, can it be deregistered from the handle queue?
Right, it’s still being checked even when there’s no water. That’s because I was planning for possible features like reverse pumping or rain refilling. I’m still deciding how best to handle this.