A walkable ford over water — players, biters and Pyanodon's land caravans cross, while fish swim across the deck and Cargo Ships still sail over it. Plus a matching Wooden Flooring for dry land: honey-toned boards with a built bumper edge. NEW: the Cobblestone Ford — the road crossing vehicles drive across while players and biters are stopped at the shore — and the Cobblestone Path for dry land. New terrain tiles for Factorio 2.1.
Mods introducing new content into the game.
Version: 1.1.0
Date: 22. 10. 2026
Changes:
- Vehicles can no longer drive across the Wooden Ford: cars, tanks and
modded cars are stopped at the shore. The ford is a footpath, not a
road — a drivable road ford is coming with the cobblestone crossing.
- Offshore pumps can no longer be placed on the Wooden Ford.
- Walking, Pyanodon land caravans, fish and Cargo Ships vessels are
unaffected: the ford stays walkable and sailable, and Cargo Ships
waterways stay navigable across it.
- Under the hood: a new "wooden-ford" collision layer (applied in
data-final-fixes) is stamped into the ford tile and every car and
offshore-pump prototype; it is what enforces both exclusions.
Automated contract harness: testmods/water-ford (headless, exit 0).
Features:
- New tile: **Cobblestone Ford** — the promised road crossing. Hand-
laid cobblestones rise through the water (some crowns breach the
surface): vehicles drive across, players, land caravans and enemies
are stopped at the shore, offshore pumps are refused, and Cargo Ships
still sail over it. Place on water only.
- New tile: **Cobblestone Path** — the land partner paving, same
16-variant cobblestone family. Place on land only.
- Authored art across the ladder: 16 sprite variants per size (1×1,
2×2, 4×4), rendered deck-per-deck in Blender to the 128 px/tile
contract, with authored item icons and bound rock decoratives. The
cobble path walks slightly faster than bare land (1.1 vs 1.0); the
cobble ford runs 0.9, like the wooden one — the footpath rules stay
strict.
Recipes:
- Cobblestone Path: 2 stone + 1 stone brick.
- Cobblestone Ford: 1 path + 100 stone (the bed you carry across).
- With Pyanodon's Alien Life: the path crafts from 10 sand + 1 stone
brick; the ford consumes 1 path + 200 gravel. Both tiles unlock with
the existing water-ford technology.
Locale:
- Item, tile and mod descriptions now state the crossing rules:
walkable and water-navigable, vehicles stopped at the shore, no
offshore pumps.
- Recipe names for the new cobblestone tiles.
Version: 1.0.1
Date: 18. 10. 2026
Features:
- New tile: Wooden Flooring. Honey-toned plank boards for dry land,
edged with a raised wooden bumper where they meet water and a
wooden trim where they meet other terrain. Not placeable over
water; pleasant to walk on (1.1x speed).
- The Wooden Ford deck gains ballast: pebbles and small stones
sprinkle the boards, sliced at the waterline so the submerged
parts tint with the water like the pilings do.
- The Wooden Ford deck lays far richer: 16 deck variants in each of
1x1/2x2/4x4 (was 8 single tiles).
Changes:
- In-game identifiers now match the display names: the land
tile/item/recipe are wooden-flooring (was boards-land), the water
tile/item/recipe are wooden-ford (was water-ford). The technology
and the mod itself keep the water-ford id. Saves and blueprints
convert automatically via the shipped migration (placed tiles,
held or stored items and crafting queues all rename); only
external scripts referencing the old identifiers need updating.
- Stone paths draw over Wooden Flooring at shared boundaries (the
flooring sits just below stone brick in the terrain layer order).
Balancing:
- Recipes reworked, one board per craft, scarce by design. Wooden
Flooring: 2 wood + 1 iron stick. Wooden Ford is composed: 1
flooring + 2 wood + 100 stone (was 4 wood + 1 iron stick + 50
stone). Pyanodon: flooring 2 treated-wood + 1 iron-stick + 8
bolts; ford 1 flooring + 1 log + 200 gravel — net ford cost
unchanged, now composed via the flooring.
- Wooden Ford crossing speed tuned to 0.9× — faster than wading
through shallow water (0.8×), slightly slower than dry land (1.0×).
Locale:
- Rewritten item, tile and technology descriptions: short tooltips,
expanded copy on the Factoriopedia tile pages.
Bugfixes:
- Wooden Ford no longer reads as open water on the minimap: both
boards tiles share one map color, ochre (#cc7722), measured to
separate from every vanilla terrain color better than vanilla
terrains separate from each other.
Graphics:
- Dedicated technology icon; refined item icon (an exact slice of
the deck art).
- New mod-portal thumbnail.
- Footstep sounds on both boards tiles: 13 recorded board-step
variations (incl. creaky steps and a quieter squeak) on Wooden
Flooring, and 10 board-over-water composites on Wooden Ford (splash
leads the thunk, as when wading). Recorded by the maintainer;
governed by the Footsteps mixer slider.
Version: 1.0.0
Date: 13. 10. 2026
Changes:
- Water Ford: a walkable, place-on-water tile - the deck sits under animated
water with wooden pilings semi-submerged at the rims; ships still cross.
- Without Pyanodon Alien Life: unlocked by the concrete tech, crafted from
4 wood, 1 iron stick, 50 stone.
- With Pyanodon Alien Life: unlocked after creosote, crafted from 2
treated-wood, 1 iron-stick, 8 bolts, 1 log, 200 gravel (bed ballast).
- Recipes craft 1 ford per 10s; fords are intentionally scarce.
- Fords can only be placed on water (enforced at runtime; illegal
placements are reverted and refunded).