Water Ford

by drdozer

A walkable ford over water — players, biters and Pyanodon's land caravans cross, while fish swim across the deck and Cargo Ships still sail over it. Plus a matching Wooden Flooring for dry land: honey-toned boards with a built bumper edge. NEW: the Cobblestone Ford — the road crossing vehicles drive across while players and biters are stopped at the shore — and the Cobblestone Path for dry land. New terrain tiles for Factorio 2.1.

Content
a month ago
2.1
32
Transportation

Changelog

Version: 1.1.0
Date: 22. 10. 2026
  Changes:
    - Vehicles can no longer drive across the Wooden Ford: cars, tanks and
      modded cars are stopped at the shore. The ford is a footpath, not a
      road — a drivable road ford is coming with the cobblestone crossing.
    - Offshore pumps can no longer be placed on the Wooden Ford.
    - Walking, Pyanodon land caravans, fish and Cargo Ships vessels are
      unaffected: the ford stays walkable and sailable, and Cargo Ships
      waterways stay navigable across it.
    - Under the hood: a new "wooden-ford" collision layer (applied in
      data-final-fixes) is stamped into the ford tile and every car and
      offshore-pump prototype; it is what enforces both exclusions.
      Automated contract harness: testmods/water-ford (headless, exit 0).
  Features:
    - New tile: **Cobblestone Ford** — the promised road crossing. Hand-
      laid cobblestones rise through the water (some crowns breach the
      surface): vehicles drive across, players, land caravans and enemies
      are stopped at the shore, offshore pumps are refused, and Cargo Ships
      still sail over it. Place on water only.
    - New tile: **Cobblestone Path** — the land partner paving, same
      16-variant cobblestone family. Place on land only.
    - Authored art across the ladder: 16 sprite variants per size (1×1,
      2×2, 4×4), rendered deck-per-deck in Blender to the 128 px/tile
      contract, with authored item icons and bound rock decoratives. The
      cobble path walks slightly faster than bare land (1.1 vs 1.0); the
      cobble ford runs 0.9, like the wooden one — the footpath rules stay
      strict.
  Recipes:
    - Cobblestone Path: 2 stone + 1 stone brick.
    - Cobblestone Ford: 1 path + 100 stone (the bed you carry across).
    - With Pyanodon's Alien Life: the path crafts from 10 sand + 1 stone
      brick; the ford consumes 1 path + 200 gravel. Both tiles unlock with
      the existing water-ford technology.
  Locale:
    - Item, tile and mod descriptions now state the crossing rules:
      walkable and water-navigable, vehicles stopped at the shore, no
      offshore pumps.
    - Recipe names for the new cobblestone tiles.
Version: 1.0.1
Date: 18. 10. 2026
  Features:
    - New tile: Wooden Flooring. Honey-toned plank boards for dry land,
      edged with a raised wooden bumper where they meet water and a
      wooden trim where they meet other terrain. Not placeable over
      water; pleasant to walk on (1.1x speed).
    - The Wooden Ford deck gains ballast: pebbles and small stones
      sprinkle the boards, sliced at the waterline so the submerged
      parts tint with the water like the pilings do.
    - The Wooden Ford deck lays far richer: 16 deck variants in each of
      1x1/2x2/4x4 (was 8 single tiles).
  Changes:
    - In-game identifiers now match the display names: the land
      tile/item/recipe are wooden-flooring (was boards-land), the water
      tile/item/recipe are wooden-ford (was water-ford). The technology
      and the mod itself keep the water-ford id. Saves and blueprints
      convert automatically via the shipped migration (placed tiles,
      held or stored items and crafting queues all rename); only
      external scripts referencing the old identifiers need updating.
    - Stone paths draw over Wooden Flooring at shared boundaries (the
      flooring sits just below stone brick in the terrain layer order).
  Balancing:
    - Recipes reworked, one board per craft, scarce by design. Wooden
      Flooring: 2 wood + 1 iron stick. Wooden Ford is composed: 1
      flooring + 2 wood + 100 stone (was 4 wood + 1 iron stick + 50
      stone). Pyanodon: flooring 2 treated-wood + 1 iron-stick + 8
      bolts; ford 1 flooring + 1 log + 200 gravel — net ford cost
      unchanged, now composed via the flooring.
    - Wooden Ford crossing speed tuned to 0.9× — faster than wading
      through shallow water (0.8×), slightly slower than dry land (1.0×).
  Locale:
    - Rewritten item, tile and technology descriptions: short tooltips,
      expanded copy on the Factoriopedia tile pages.
  Bugfixes:
    - Wooden Ford no longer reads as open water on the minimap: both
      boards tiles share one map color, ochre (#cc7722), measured to
      separate from every vanilla terrain color better than vanilla
      terrains separate from each other.
  Graphics:
    - Dedicated technology icon; refined item icon (an exact slice of
      the deck art).
    - New mod-portal thumbnail.
    - Footstep sounds on both boards tiles: 13 recorded board-step
      variations (incl. creaky steps and a quieter squeak) on Wooden
      Flooring, and 10 board-over-water composites on Wooden Ford (splash
      leads the thunk, as when wading). Recorded by the maintainer;
      governed by the Footsteps mixer slider.
Version: 1.0.0
Date: 13. 10. 2026
  Changes:
    - Water Ford: a walkable, place-on-water tile - the deck sits under animated
      water with wooden pilings semi-submerged at the rims; ships still cross.
    - Without Pyanodon Alien Life: unlocked by the concrete tech, crafted from
      4 wood, 1 iron stick, 50 stone.
    - With Pyanodon Alien Life: unlocked after creosote, crafted from 2
      treated-wood, 1 iron-stick, 8 bolts, 1 log, 200 gravel (bed ballast).
    - Recipes craft 1 ford per 10s; fords are intentionally scarce.
    - Fords can only be placed on water (enforced at runtime; illegal
      placements are reverted and refunded).