Water Ford

by drdozer

A walkable ford over water — players, biters and Pyanodon's land caravans cross, while fish swim across the deck and Cargo Ships still sail over it. Plus a matching Wooden Flooring for dry land: honey-toned boards with a built bumper edge. NEW: the Cobblestone Ford — the road crossing vehicles drive across while players and biters are stopped at the shore — and the Cobblestone Path for dry land. New terrain tiles for Factorio 2.1.

Content
a month ago
2.1
32
Transportation
Owner:
drdozer
Source:
http://github.com/drdozer/water-ford
Homepage:
https://github.com/drdozer/water-ford
License:
MIT
Created:
a month ago
Latest Version:
1.1.0 (a month ago)
Factorio version:
2.1
Downloaded by:
32 users

Water Ford adds terrain tiles for Factorio 2.1: a ford you can walk
across
, the matching Wooden Flooring for dry land — and the
Cobblestone pair: a road ford vehicles actually drive across, plus
the Cobblestone Path for dry land. The wooden pair keeps footpaths over
the water; the cobble pair opens it to traffic.

Wooden Ford

  • Cross water on foot — ford rivers, lakes and your Cargo Ships
    waterways. Biters and Pyanodon's land caravans wade it too.
  • Cargo Ships vessels still sail over it and fish swim across the deck:
    the crossing keeps the water navigable.
  • Vehicles keep out: cars and tanks are stopped at the shore, so a ford
    stays a footpath. For drivable crossings, that's the Cobblestone Ford
    below.
  • The deck lies under animated water, with wooden pilings standing
    semi-submerged at the rims and ballast stones tinting at the waterline:
    a real shallow crossing, not a floating walkway.
  • Water stays water: placeable on water only, and fish and other
    water-dwellers treat it as water. Offshore pumps can no longer be placed
    on it.
  • Unbuildable: a ford is a crossing, not landfill — you can't construct
    buildings on it.

Wooden Flooring

  • Honey-toned plank boards for camps, yards and walkways — land only.
  • A raised wooden bumper edge at the waterline and a wooden trim
    against other terrain, so board edges read as built, not cut.
  • Same boards, same palette as the ford deck — the two tiles read as one
    family.

Cobblestone Ford

  • Drive the crossing: cars and tanks roll straight over, so the
    outposts on the far bank are a road trip, not a bridge-building project.
  • Walkers stop at the shore: you and your enemies alike. The road is
    yours — biters can't use it to walk into your base.
  • Hand-laid cobbles rise through the water: crowns breach the surface,
    the joints below read submerged — a road that wades, not a floating
    platform.
  • Ships still sail over it, and the deck stays water to everything
    else: no offshore pumps, no buildings, placeable on water only.

Cobblestone Path

  • Pave roads and yards in grey-blue cobbles that read as one family
    with the ford's deck.
  • Land only: paving won't go over water — for a crossing, use the
    Cobblestone Ford.

Works standalone; with Pyanodon's Alien Life all four tiles join the
wood/stone chains and the caravans get their crossings.

Notes