Warptorio2


Factorio but you build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies. This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.

Overhaul
1 year, 6 months ago
0.17 - 1.1
33.1K
Combat Environment

i [Mod Compatibility] Automatic Harvester Recalling

4 months ago
(updated 4 months ago)

By adding the player creation flag and defining a placeable_by, the harvesters can be deconstructed, allowing for automatic retrieval of the harvesters (with something like Recursive Blueprints). I've included the changed lines below, which are lines 32-36 in data_warptorio-harvester.lua

local t=ExtendDataCopy("accumulator","warptorio-teleporter-0",{name="warptorio-harvestportal-0",
minable={mining_time=5,result="warptorio-harvestportal-1"},flags = {"player-creation"},placeable_by = {item = "warptorio-harvestportal-1", count=1},energy_source={buffer_capacity="5MJ",input_flow_limit="500kW",output_flow_limit="500kW"}},false)

local t=ExtendDataCopy("accumulator","warptorio-teleporter-0",{name="warptorio-harvestportal-1",
minable={mining_time=5,result="warptorio-harvestportal-1"},flags={"player-creation"},placeable_by={item="warptorio-harvestportal-1", count=1},energy_source={buffer_capacity="10MJ",input_flow_limit="500MW",output_flow_limit="500MW"}},true)

a month ago

By editing anything, anything is possible. Is this specifically a request for compatibility with recursive blueprints? are there any other mod compatibilities this is intended for?

New response