Warptorio2


Factorio but you build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies. This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.

Overhaul
1 year, 6 months ago
0.17 - 1.1
33.2K
Combat Environment

b non-recoverable error while warping from zone 40 to zone 41

2 years ago

As the title says. I've reloaded the save quite a number of times without any sort of success. Not much else to say here.

The mod Warptorio2 (1.3.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event warptorio2::on_tick (ID 0)
warptorio2/lib/lib_control.lua:55: attempt to index local 'e' (a nil value)
stack traceback:
warptorio2/lib/lib_control.lua:55: in function 'protect'
warptorio2/control_class_teleporter.lua:224: in function 'MakePointTeleporter'
warptorio2/control_class_teleporter.lua:177: in function 'CheckTeleporterPairs'
warptorio2/control_main.lua:1044: in function 'WarpPost'
warptorio2/control_main.lua:862: in function 'Warpout'
warptorio2/control_main_helpers.lua:235: in function 'b'
warptorio2/lib/lib_control.lua:281: in function <warptorio2/lib/lib_control.lua:281>

2 years ago

Right, well, if I leave the factory floor or whatever it's called to go kill the biters, everything works perfectly fine. If I don't, I get the error. I can only assume there's some biter, or maybe a worm, that doesn't like being teleported?

2 years ago
(updated 2 years ago)

Right, well, if I leave the factory floor or whatever it's called to go kill the biters, everything works perfectly fine. If I don't, I get the error. I can only assume there's some biter, or maybe a worm, that doesn't like being teleported?

It does seem that way, in a sense.
Warptorio is deliberately coded to crash instead of silently fail when some platform building is not spawned correctly.

To my knowledge, biters are not treated like players where they will be simply teleported out of the way, so right now it is crashing if that were to happen, but this would be a sufficient solution to the issue.
i'll look at putting this in the next update.

Thanks for the report!

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