Warptorio2


Factorio but you build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies. This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.

Overhaul
1 year, 6 months ago
0.17 - 1.1
33.2K
Combat Environment

i UI improvements & fixes

3 years ago
(updated 3 years ago)

Hello.
I don't know for sure if this applies to Warptorio 2 mod or Expansion, so I'll leave a message there and there :)

I suggest some changes and fixes in the mod:
Screenshot with illustration:
https://imgur.com/LbjR2go
1. The panel with the "Warp" button and the "Stabilizer" panel are best moved up, these narrow stripes (almost) in the center of the screen obstruct the view.
2. The message "Max 1 planet teleporter gate alloved" is missing in the locale file.
3. When placing a mining platform, the message "deployed" appears. It is not clear WHAT is deployed, and the locale string is also missing.

Errors:
1. If I save the game when the character is on the planet surface, then when the save is loaded, the character is transferred to the platform.
2. Marvin sometimes disappears and needs to be created again. It seems to me that this happens after researching the technology for improving Marvin; or if you load the save, which was made during the mission to improve Marvin's head.
3. In the late game, some missions appear with the message "Marvin discovered something", even if Marvin is not in the game.
4. Warpzone number not increased by 1 with warp, but sometimes shown lesser numbers.

New response