Hi
In earlier versions of the game i played Warptorio with combination of Bob's & Arch666Angel mods...
Long and grueling play but i liked it...
Now i wanted to play this in latest version but stuff and things happened... basically world moved forward...
Arch666Angel in his generosity and awesomeness decided to add a slider to map generator "Angel's Enemy Multiplier"...
Which basically means if you want to play angels mods with biters enabled this slider must be set to MAX (all the way to the right)
Now my assumptions come into play... I assume that Warptorio when sends player to another planet gives random values to map generator sliders
of course in a set parameters (so semi-random). This means that "Angel's Enemy Multiplier" slider gets other value than MAX...
This makes it so i have no biters on any other world other than first one...
I reached out to Arch666Angel "Development and Discussion" forum to ask how to delete this slider completely... so far no answer...
So i thought if this can be somehow solved on this side in a simple manner?
Would it be possible to check if Arch666Angel mods are present and if they are then leave out the "Angel's Enemy Multiplier" from randomization?
I don't know... maybe it just that i'm dumb as a log and cant set up these mods correctly?
If someone want to check if i speak real stuff you can check yourself by downloading a pack like this
Bobs+Angel mods
Warptorio mod
set the "Angel's Enemy Multiplier" slider to the max
start the new game
use the command to reveal huge portion of map on world one to check biters present
warp to the next random world
use command again to see biters are gone
you can check this by creating several new games again and again and save before warping next world (next world is not always the same after reload)