Vulcanus Artillery Predictor


Automatically fires artillery at Vulcanus demolishers using predicted impact points.

Tweaks
5 hours ago
2.0
0
Combat Enemies
Owner:
cruo_sun
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
5 hours ago
Latest Version:
0.1.1 (5 hours ago)
Factorio version:
2.0
Downloaded by:
0 users

Vulcanus Artillery Predictor

Factorio 2.x / Space Age mod that lets artillery automatically fire at Vulcanus demolishers (small-demolisher, medium-demolisher, big-demolisher) with a predicted impact point.

How It Works

  • Tracks artillery turrets and, optionally, artillery wagons on the configured surface.
  • Reads demolishers through the Space Age segmented-unit API.
  • Estimates the head movement vector from recent positions and body nodes.
  • Predicts where the demolisher will be when the artillery projectile lands.
  • Creates the vanilla artillery-projectile at the predicted position.
  • Optionally plays lightweight muzzle flash, smoke, and sound near the firing artillery.
  • Removes one artillery-shell from the firing artillery inventory unless ammo checks are disabled.
  • Processes artillery in small batches to avoid UPS spikes on large Vulcanus bases.

Settings

  • Target surface: defaults to vulcanus; use * for all surfaces.
  • Scan interval: default 60 ticks.
  • Use artillery wagons: enabled by default.
  • Require artillery shells: enabled by default.
  • Use manual artillery range: disabled by default; the default behavior uses automatic artillery range.
  • Prediction multiplier: default 1.0.
  • Maximum prediction lead: default 240 ticks.
  • Only target generated chunks: enabled by default.
  • Maximum shots per scan: default 20; set 0 for no limit.
  • Maximum artillery checked per scan: default 64; set 0 for no limit.
  • Shot effects: enabled by default; disable for the lowest UPS cost.

Commands

  • /vapp-status prints the current cache status.
  • /vapp-rebuild rebuilds the artillery cache manually.