Adds a subtle tint to the glow of burner entities depending on what fuel they're using. Factorio 2.1 fork of Nicer Fuel Glow by FlamingCarrot, wretlaw120 and Grillex.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.0
Date: 2026-10-25
Info:
- Factorio 2.1 fork of Nicer Fuel Glow for Space Age by Grillex (https://mods.factorio.com/mod/NicerFuelGlow-Fixed), itself based on Nicer Fuel Glow by FlamingCarrot and the fixes of wretlaw120. GPLv3 license.
Changes:
- Updated for Factorio 2.1.
- Setting names are now prefixed (vtk-nfg-) to avoid collisions with other mods: settings changed in the original mod must be set again.
- Marked as incompatible with the previous versions of Nicer Fuel Glow.
- Removed unused heat pipe, heat exchanger and nuclear reactor images (smaller download).
Bugfixes:
- Restored the orange glow of electric furnaces, lost since Factorio 2.0.
Version: 1.0.18
Changes:
- Fixed red reactor glow with Planet Maraxsis (fix by starblaster64).
Version: 1.0.17
Changes:
- Forked for 2.0 by Grillex
Version: 1.0.16
Changes:
- Fix typo in dependencies.
- Make vanilla reactor glow green.
Version: 1.0.15
Changes:
- Reactors won't glow purple now.
Version: 1.0.14
Changes:
- Forked for 1.1 by wretlaw120
Version: 1.0.13
Changes:
- Updated version references to 1.0.
Version: 1.0.10
Changes:
- Dimmed glow of electric furnaces, added orange glow to oil refinery flames.
Version: 1.0.7
Changes:
- Added failsafe: Fuels with non-standard units now default to red; no longer cause error.
- Changed spectrum from [n]rt/[n]rt to log[n] scale for extra nerd cred, didn't like it, changed it back.
Version: 1.0.4
Changes:
- Changed settings to strings so users don't have to convert xJ to Joules in their head.
Version: 1.0.1
Changes:
- Added electric furnace support, modded fuel support.
Version: 0.9.0
Changes:
- Initial experimental release for latest experimental (0.18), latest stable (0.17) and latest potato-compatible (0.16).