there is is a debug output enabled for player pipette-event
and this can cause maddness at user :-)
I think its not a bug to use the pipette key :)
so it would be nice to remove the beeping:
vonNeumann.lua
see
script.on_event({
-- defines.events.on_built_entity,
defines.events.on_pre_player_crafted_item,
defines.events.on_player_crafted_item,
defines.events.on_player_ammo_inventory_changed,
defines.events.on_player_armor_inventory_changed,
defines.events.on_player_gun_inventory_changed,
defines.events.on_player_trash_inventory_changed,
-- defines.events.on_player_pipette,
defines.events.on_player_dropped_item,
defines.events.on_pre_player_mined_item,
-- defines.events.on_put_item,
},vonn.reportBug)