Ⴚypsy Laboratory


A collection of tools I like to have enable when designing blueprints. Includes the entity-creating QoL mods I also prefer. Also disables unrelated QoL mods I frequently use to reduce overhead. In general, the spirit of my mod selections is standard across all versions of Factorio.

Mod packs
9 days ago
1.1 - 2.1
15
Owner:
Chindraba
Source:
N/A
Homepage:
https://discord.gg/Ud2Mg2akcC
License:
MIT
Created:
2 months ago
Latest Version:
3.1.3 (9 days ago)
Factorio version:
1.1 - 2.1
Downloaded by:
15 users

Ⴚypsy Laboratory

A mod pack for setting up a working environment to create blueprints.

What it does

I tend to use the Editor Extensions mod and open the Editor Extensions/Testing scenario to get a map filled with lab tiles and build many blueprints there. I also like to have several 'tools' loaded at the same time.
Of course the prints I design are for me to use, mostly, and to design them with the extra stuff I like, such as the shortwave radio or the space efficient rail signals, I have have those mods loaded as well. I just don't need many of the 'sights and sounds' mods I use in a game.

Since I decided to put my normal game mod pack on the portal, and it includes a conflict with this one, for obvious reasons, it made sense to also put up this mod pack so the conflict in the main one makes sense.

This mod pack is the counter-balance of my other mod pack, Gypsy Treasures. Between the two I can switch from gaming to planning and back with relative ease.

I replaced, in 2.1, the tool for editing map settings, Master settings control, with EditMapSettingsRegenerator, an updated version of a tool I prefer. The Master setting control mod had side effects I didn't particularly enjoy. I've not used the new version of the edit map settings mod, but it is a fork of the one liked and used before so it's worth adding now.

AI Usage

None

Contact

Ideas and suggestions can be handled on Discord https://discord.gg/Ud2Mg2akcC.