A collection of tools I like to have enable when designing blueprints. Includes the entity-creating QoL mods I also prefer. Also disables unrelated QoL mods I frequently use to reduce overhead. In general, the spirit of my mod selections is standard across all versions of Factorio.
Collections of mods with tweaks to make them work together.
Counted when a user downloads a mod release for the first time. Before Nov 2021 it counted everytime a user clicked the mods download button.
Counted when a user downloads a mod for the first time. Has no data before Dec 2022