Adds a chest to the wreck site with some con bots and a simple survey suit equiped to handle the bots.
Small changes concerning balance, gameplay, or graphics.
Makes the crash site ship permanent, indestructable, and useful with a larger inventory.
Small changes concerning balance, gameplay, or graphics.
A basic collection of sights & sounds type QoL I like having in my games. Mixes in a few entities but not much. Also force disables a few 'designing' mods. In general, the spirit of my mod selections is standard across all versions of Factorio.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
A collection of tools I like to have enable when designing blueprints. Includes the entity-creating QoL mods I also prefer. Also disables unrelated QoL mods I frequently use to reduce overhead. In general, the spirit of my mod selections is standard across all versions of Factorio.
Collections of mods with tweaks to make them work together.
Improved visibility of power lines and circuit wires
Small changes concerning balance, gameplay, or graphics.
Adds a simple clock showing how long the current game has been running.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.