Gypsy Cleaning
Clean out some of the simulations from the main menu.
What it does
The mod disables selected simulations from playing in the background of the main menu. Only simulations built into the game directly are affected.
After several years of playing the game, I have grown a bit tired of some of the simulations. Most notably all the ways a biter base can be attacked.
I used to simply turn off the simulations completely. After the release of 2.0, and the Space Age expansion, I found that several of the new simulations were refreshing and entertaining. I also liked that several more trains were shown. Again, however, the old annoyance with some of them returned. So, I removed them.
Initially I removed the simulations by modifying the distributed game files. Each new release meant making the modifications, again. This got tedious. Especially for a game about automation. My first thought was to make a .patch file and handle it in the shell. Then a spark hit - Lua can't be that difficult and virtually everything in Factorio is up for grabs with mods, why not mod them out?
So I did!
Simulations retained in 1.1
- lab
- arillery
- train_station
- nulcear_power
- train_junction
- uranium_processing
Simulations retained in 2.0/2.1 Vanilla
- nauvis_lab
- nauvis_artillery
- nauvis_train_junction
- nauvis_oil_refinery
- nauvis_train_station
- nauvis_nuclear_power
Simulations retained in 2.0/2.1 Elevated rails
- nauvis_ship_rail
- nauvis_river_bridge
- nauvis_t_junction
Simulations retained in 2.0/2.1 Space Age
- nauvis_biolab
- nauvis_bus
- platform_science
- platform_moving
- platform_messy_nuclear
- vulcanus_lava_forge
- vulcanus_sulfur_drop
- gleba_agri_towers
- gleba_grotto
- fulgora_city_crossing
- fulgora_recycling_hell
- fulgora_nightfall
- fulgora_race
- aquilo_starter
- nauvis_rocket_factory
Usage
Download in-game with the mod manager. Activate it the mod manager and it's working. Deactivate it and all simulations are restored. There is nothing to set or do.
Side-effects
By removing the simulations they not only do not play, they also are no longer listed in the main menu's drop-down to select an animation.
Future plans
The list of keep or toss is written into the mod directly. I have considered making it a selectable list. No drive to do so yet, however.
AI Usage
None
Contact
Bugs, if any, or ideas and suggestions can be handled on Discord https://discord.gg/Ud2Mg2akcC.