⚠️ Experimental Status:
This mod is fully functional, but is currently in an experimental status. I am decomposing the large monolithic mod into smaller, modular components to streamline development. Until the entire multi-mod suite is thoroughly tested and brought to full release stability, these individual sub-mods remain in experimental status.
This vehicle auto-shooting module is also included in the original monolithic mod: AutoDrive Fixed.
- Vehicle Combat Sensor (1x1): an onboard equipment grid module that enables autonomous targeting and fire control for vehicle weapons:
- Autonomous Targeting: automatically scans, leads moving targets, and engages hostile units within weapon range with tactical crosshairs.
- Target Priority System: 5 configurable categories (Spawners, Worms, Melee biters, Ranged spitters, and Other targets). Reorder priorities with a single click in the relative GUI.
- Independent Weapon Filters: configure each vehicle weapon independently (e.g., reserve heavy cannon shells or rockets strictly for spawners and worms while machine guns clear melee swarms).
- Spidertron Cascading Drum Fire: fires rockets in rapid sequential cascades rather than dumping all launchers into a single small biter, with intelligent projectile overkill protection.
- Cursor Target Priority: hovering your mouse over a specific enemy focuses all vehicle firepower on it immediately.
- Instant Manual Override: linked to player's configured game controls (Next weapon and Forced fire / Shoot selected), allowing instant and natural manual takeover at any moment.
- Cross-Vehicle Settings Transfer: copy and paste settings with Shift+RMB / Shift+LMB across any vehicle classes (Car <-> Tank <-> Spidertron), automatically adapting weapon slots and ammo categories.