Vehicle -_- Auto-Shooting


Autonomous vehicle targeting, gun priority control, auto-shooting, and weapon switching.

Content
12 days ago
2.0 - 2.1
362
Combat

Changelog

Version: 2.1.5
Date: 2026-10-27
  Changes:
    - Added weapon shooting speed research modifier scaling to rocket launchers.
  Bugfixes:
    - Fixed crash when opening vehicle combat GUI for vehicles without weapons.
    - Fixed Spidertron rocket drum fire rate to match vanilla chain shooting cadence.
    - Fixed weapon switching being blocked by continuous fire when enemies enter high-priority weapon range.
    - Fixed rocket overkill and in-flight damage calculation for explosive projectiles.
Version: 2.1.4
Date: 2026-10-26
  Bugfixes:
    - Fixed combat gunner dummies appearing outside vehicles on player boarding or entity destruction.
Version: 2.1.3
Date: 2026-10-24
  Changes:
    - Disabled tactical crosshair and target lock indicators by default.
  Bugfixes:
    - Fixed manual shooting override losing player control while shooting.
    - Fixed weapon switching requiring double press and added skipping of empty weapon slots without ammo.
Version: 2.1.2
Date: 2026-10-19
  Bugfixes:
    - Fixed equipment modules being installable into character armor grids.
Version: 2.1.1
Date: 2026-10-18
  Bugfixes:
    - Fixed combat dummy being ejected onto the ground and blocking vehicle movement when engaging enemies while driving.
Version: 2.1.0
Date: 2026-10-14
  Features:
    - Initial release of Better Vehicle Auto-Shooting standalone mod.
    - Autonomous vehicle targeting with 5 target categories and independent gun priorities.
    - Spidertron rocket drum fire support and automatic weapon switching.
    - Adaptive relative vehicle HUD with standalone and merged UI modes.