Autonomous vehicle targeting, gun priority control, auto-shooting, and weapon switching.
Mods introducing new content into the game.
Version: 2.1.5
Date: 2026-10-27
Changes:
- Added weapon shooting speed research modifier scaling to rocket launchers.
Bugfixes:
- Fixed crash when opening vehicle combat GUI for vehicles without weapons.
- Fixed Spidertron rocket drum fire rate to match vanilla chain shooting cadence.
- Fixed weapon switching being blocked by continuous fire when enemies enter high-priority weapon range.
- Fixed rocket overkill and in-flight damage calculation for explosive projectiles.
Version: 2.1.4
Date: 2026-10-26
Bugfixes:
- Fixed combat gunner dummies appearing outside vehicles on player boarding or entity destruction.
Version: 2.1.3
Date: 2026-10-24
Changes:
- Disabled tactical crosshair and target lock indicators by default.
Bugfixes:
- Fixed manual shooting override losing player control while shooting.
- Fixed weapon switching requiring double press and added skipping of empty weapon slots without ammo.
Version: 2.1.2
Date: 2026-10-19
Bugfixes:
- Fixed equipment modules being installable into character armor grids.
Version: 2.1.1
Date: 2026-10-18
Bugfixes:
- Fixed combat dummy being ejected onto the ground and blocking vehicle movement when engaging enemies while driving.
Version: 2.1.0
Date: 2026-10-14
Features:
- Initial release of Better Vehicle Auto-Shooting standalone mod.
- Autonomous vehicle targeting with 5 target categories and independent gun priorities.
- Spidertron rocket drum fire support and automatic weapon switching.
- Adaptive relative vehicle HUD with standalone and merged UI modes.